terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ NormalizedTransformationmatrix

Matrix Terraria.Graphics.SpriteViewMatrix.NormalizedTransformationmatrix
getset

Definition at line 124 of file SpriteViewMatrix.cs.

125 {
126 [global::Cpp2ILInjected.Token(Token = "0x6003CFD")]
127 [global::Cpp2ILInjected.Address(RVA = "0x1499A60", Offset = "0x1499A60", Length = "0x3C")]
128 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
129 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SpriteViewMatrix), Member = "ShouldRebuild", ReturnType = typeof(bool))]
130 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SpriteViewMatrix), Member = "Rebuild", ReturnType = typeof(void))]
131 get
132 {
133 throw null;
134 }
135 }
class f__AnonymousType0<< Count > j__TPar
SpriteViewMatrix(GraphicsDevice graphicsDevice)