| _left | Microsoft.Xna.Framework.Input.GamePadThumbSticks | private |
| _right | Microsoft.Xna.Framework.Input.GamePadThumbSticks | private |
| _virtualButtons | Microsoft.Xna.Framework.Input.GamePadThumbSticks | package |
| ApplyDeadZone(GamePadDeadZone deadZoneMode, float deadZone, Vector2 thumbstickPosition) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
| Equals(object obj) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |
| ExcludeAxisDeadZone(float value, float deadZone) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
| ExcludeCircularDeadZone(Vector2 value, float deadZone) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
| ExcludeIndependentAxesDeadZone(Vector2 value, float deadZone) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
| GamePadThumbSticks(Vector2 leftPosition, Vector2 rightPosition) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |
| GamePadThumbSticks(Vector2 leftPosition, Vector2 rightPosition, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlinepackage |
| GetHashCode() | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |
| Left | Microsoft.Xna.Framework.Input.GamePadThumbSticks | |
| leftThumbDeadZone | Microsoft.Xna.Framework.Input.GamePadThumbSticks | privatestatic |
| operator!=(GamePadThumbSticks left, GamePadThumbSticks right) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlinestatic |
| operator==(GamePadThumbSticks left, GamePadThumbSticks right) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlinestatic |
| Right | Microsoft.Xna.Framework.Input.GamePadThumbSticks | |
| rightThumbDeadZone | Microsoft.Xna.Framework.Input.GamePadThumbSticks | privatestatic |
| ToString() | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |