_left | Microsoft.Xna.Framework.Input.GamePadThumbSticks | private |
_right | Microsoft.Xna.Framework.Input.GamePadThumbSticks | private |
_virtualButtons | Microsoft.Xna.Framework.Input.GamePadThumbSticks | package |
ApplyDeadZone(GamePadDeadZone deadZoneMode, float deadZone, Vector2 thumbstickPosition) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
Equals(object obj) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |
ExcludeAxisDeadZone(float value, float deadZone) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
ExcludeCircularDeadZone(Vector2 value, float deadZone) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
ExcludeIndependentAxesDeadZone(Vector2 value, float deadZone) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlineprivate |
GamePadThumbSticks(Vector2 leftPosition, Vector2 rightPosition) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |
GamePadThumbSticks(Vector2 leftPosition, Vector2 rightPosition, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlinepackage |
GetHashCode() | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |
Left | Microsoft.Xna.Framework.Input.GamePadThumbSticks | |
leftThumbDeadZone | Microsoft.Xna.Framework.Input.GamePadThumbSticks | privatestatic |
operator!=(GamePadThumbSticks left, GamePadThumbSticks right) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlinestatic |
operator==(GamePadThumbSticks left, GamePadThumbSticks right) | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inlinestatic |
Right | Microsoft.Xna.Framework.Input.GamePadThumbSticks | |
rightThumbDeadZone | Microsoft.Xna.Framework.Input.GamePadThumbSticks | privatestatic |
ToString() | Microsoft.Xna.Framework.Input.GamePadThumbSticks | inline |