terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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HideFlags.cs
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1using System;
3
4namespace UnityEngine
5{
6 [Flags]
7 [global::Cpp2ILInjected.Token(Token = "0x20000A2")]
8 public enum HideFlags
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x4000354")]
11 None = 0,
12 [global::Cpp2ILInjected.Token(Token = "0x4000355")]
14 [global::Cpp2ILInjected.Token(Token = "0x4000356")]
16 [global::Cpp2ILInjected.Token(Token = "0x4000357")]
18 [global::Cpp2ILInjected.Token(Token = "0x4000358")]
19 NotEditable = 8,
20 [global::Cpp2ILInjected.Token(Token = "0x4000359")]
21 DontSaveInBuild = 16,
22 [global::Cpp2ILInjected.Token(Token = "0x400035A")]
24 [global::Cpp2ILInjected.Token(Token = "0x400035B")]
25 DontSave = 52,
26 [global::Cpp2ILInjected.Token(Token = "0x400035C")]
28 }
29}