terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MeshRenderer.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
UnityEngine.Bindings
;
5
using
UnityEngine.Scripting
;
6
7
namespace
UnityEngine
8
{
9
[
NativeHeader
(
"Runtime/Graphics/Mesh/MeshRenderer.h"
)]
10
[global::Cpp2ILInjected.Token(Token =
"0x2000047"
)]
11
public
class
MeshRenderer
:
Renderer
12
{
13
[
RequiredByNativeCode
]
14
[global::Cpp2ILInjected.Token(Token =
"0x60000AC"
)]
15
[global::Cpp2ILInjected.Address(RVA =
"0x1F6D4C0"
, Offset =
"0x1F6D4C0"
, Length =
"0x4"
)]
16
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17
private
void
DontStripMeshRenderer
()
18
{
19
throw
null
;
20
}
21
}
22
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.MeshRenderer.DontStripMeshRenderer
void DontStripMeshRenderer()
Definition
MeshRenderer.cs:17
UnityEngine.MeshRenderer
Definition
MeshRenderer.cs:12
UnityEngine.Renderer
Definition
Renderer.cs:16
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
MeshRenderer.cs
Generated by
1.10.0