terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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FocusType.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000006"
)]
7
public
enum
FocusType
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{
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[
Obsolete
(
"FocusType.Native now behaves the same as FocusType.Passive in all OS cases. (UnityUpgradable) -> Passive"
,
false
)]
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[global::Cpp2ILInjected.Token(Token =
"0x400001D"
)]
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Native
,
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[global::Cpp2ILInjected.Token(Token =
"0x400001E"
)]
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Keyboard
,
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[global::Cpp2ILInjected.Token(Token =
"0x400001F"
)]
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Passive
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.FocusType
FocusType
Definition
FocusType.cs:8
UnityEngine.FocusType.Keyboard
@ Keyboard
UnityEngine.FocusType.Native
@ Native
UnityEngine.FocusType.Passive
@ Passive
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.IMGUIModule
UnityEngine
FocusType.cs
Generated by
1.10.0