terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Netplay Member List

This is the complete list of members for Terraria.Netplay, including all inherited members.

AddBan(int plr)Terraria.Netplayinlinestatic
AddCurrentServerToRecentList()Terraria.Netplayinlinestatic
BanFilePathTerraria.Netplaystatic
BroadcastClientTerraria.Netplayprivatestatic
broadcastThreadTerraria.Netplayprivatestatic
BroadcastThread()Terraria.Netplayinlineprivatestatic
ClientLoopFrameUpdate()Terraria.Netplayinlinestatic
clientLoopRunningTerraria.Netplaystatic
ClientLoopSetup(RemoteAddress address)Terraria.Netplayinlineprivatestatic
ClientsTerraria.Netplaystatic
ClientServerLoopSetup(RemoteAddress address)Terraria.Netplayinlineprivatestatic
ClientUpdateFrame()Terraria.Netplayinlinestatic
closePort()Terraria.Netplayinlinestatic
ConnectionTerraria.Netplaystatic
deleteDedicatedServer(string ip, int port)Terraria.Netplayinlinestatic
DisconnectTerraria.Netplaystatic
disconnectEventTerraria.Netplaystatic
FindNextOpenClientSlot()Terraria.Netplayinlineprivatestatic
GetLocalIPAddress()Terraria.Netplayinlinestatic
GetSectionX(int x)Terraria.Netplayinlinestatic
GetSectionY(int y)Terraria.Netplayinlinestatic
HasClientsTerraria.Netplaystatic
Initialize()Terraria.Netplayinlinestatic
InnerClientLoop()Terraria.Netplayinlineprivatestatic
IsBanned(RemoteAddress address)Terraria.Netplayinlinestatic
IsListeningTerraria.Netplaystatic
IsServerRunningTerraria.Netplaystatic
LastClientUpdateTimeTerraria.Netplaystatic
ListenPortTerraria.Netplaystatic
LostConnectionTerraria.Netplaystatic
MaxConnectionsTerraria.Netplaystatic
NetBufferSizeTerraria.Netplaystatic
Netplay()Terraria.Netplayinline
Netplay()Terraria.Netplayinlineprivatestatic
oldStateTerraria.Netplayprivatestatic
OnConnectionAccepted(int clientId)Terraria.Netplayinlineprivatestatic
OnDisconnectTerraria.Netplaystaticremovable
OpenPort()Terraria.Netplayinlineprivatestatic
portForwardIPTerraria.Netplaystatic
portForwardOpenTerraria.Netplaystatic
portForwardPortTerraria.Netplaystatic
ResetNetDiag()Terraria.Netplayinlinestatic
ResetSections()Terraria.Netplayinlinestatic
ServerTerraria.Netplaystatic
ServerIPTerraria.Netplaystatic
ServerIPTextTerraria.Netplaystatic
ServerLoop(object threadContext)Terraria.Netplayinlinestatic
ServerLoopUpdateFrame()Terraria.Netplayinlinestatic
ServerPasswordTerraria.Netplaystatic
ServerUpdateFrame()Terraria.Netplayinlinestatic
SetRemoteIP(string remoteAddress)Terraria.Netplayinlinestatic
SocialClientLoop(object threadContext)Terraria.Netplayinlinestatic
SpamCheckTerraria.Netplaystatic
StartBroadCasting()Terraria.Netplayinlinestatic
StartListening()Terraria.Netplayinlineprivatestatic
StartServer()Terraria.Netplayinlinestatic
StartTcpClient(bool connectingToLocalServer)Terraria.Netplayinlinestatic
StopBroadCasting()Terraria.Netplayinlinestatic
StopListening()Terraria.Netplayinlineprivatestatic
TcpClientLoop(object threadContext)Terraria.Netplayinlinestatic
TcpLocalClientLoop(object threadContext)Terraria.Netplayinlinestatic
UpdateClientNet()Terraria.Netplayinlinestatic
UseUPNPTerraria.Netplaystatic