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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Microsoft.Xna.Framework.Vector2, including all inherited members.
| Add(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Add(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Barycentric(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, float amount1, float amount2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| CatmullRom(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Clamp(Vector2 value1, Vector2 min, Vector2 max) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Clamp(ref Vector2 value1, ref Vector2 min, ref Vector2 max, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Distance(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Distance(ref Vector2 value1, ref Vector2 value2, out float result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| DistanceSquared(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| DistanceSquared(ref Vector2 value1, ref Vector2 value2, out float result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Divide(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Divide(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Divide(Vector2 value1, float divider) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Divide(ref Vector2 value1, float divider, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Dot(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Dot(ref Vector2 value1, ref Vector2 value2, out float result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Equals(object obj) | Microsoft.Xna.Framework.Vector2 | inline |
| Equals(Vector2 other) | Microsoft.Xna.Framework.Vector2 | inline |
| IEquatable< Vector2 >.Equals(T other) | System.IEquatable< Vector2 > | |
| GetHashCode() | Microsoft.Xna.Framework.Vector2 | inline |
| Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Hermite(ref Vector2 value1, ref Vector2 tangent1, ref Vector2 value2, ref Vector2 tangent2, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Length() | Microsoft.Xna.Framework.Vector2 | inline |
| LengthSquared() | Microsoft.Xna.Framework.Vector2 | inline |
| Lerp(Vector2 value1, Vector2 value2, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Lerp(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Max(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Min(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Min(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Multiply(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Multiply(Vector2 value1, float scaleFactor) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Multiply(ref Vector2 value1, float scaleFactor, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Multiply(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Negate(Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Negate(ref Vector2 value, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Normalize() | Microsoft.Xna.Framework.Vector2 | inline |
| Normalize(Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Normalize(ref Vector2 value, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| One | Microsoft.Xna.Framework.Vector2 | static |
| operator!=(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator*(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator*(Vector2 value, float scaleFactor) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator*(float scaleFactor, Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator+(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator-(Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator-(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator/(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator/(Vector2 value1, float divider) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| operator==(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Reflect(ref Vector2 vector, ref Vector2 normal, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Reflect(Vector2 vector, Vector2 normal) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| SmoothStep(Vector2 value1, Vector2 value2, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| SmoothStep(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Subtract(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Subtract(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| ToString() | Microsoft.Xna.Framework.Vector2 | inline |
| Transform(Vector2 position, Matrix matrix) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(ref Vector2 position, ref Matrix matrix, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(Vector2 value, Quaternion rotation) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| TransformNormal(Vector2 normal, Matrix matrix) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| TransformNormal(ref Vector2 normal, ref Matrix matrix, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| TransformNormal(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| TransformNormal(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| unitVector | Microsoft.Xna.Framework.Vector2 | privatestatic |
| UnitX | Microsoft.Xna.Framework.Vector2 | static |
| unitXVector | Microsoft.Xna.Framework.Vector2 | privatestatic |
| UnitY | Microsoft.Xna.Framework.Vector2 | static |
| unitYVector | Microsoft.Xna.Framework.Vector2 | privatestatic |
| Vector2(float x, float y) | Microsoft.Xna.Framework.Vector2 | inline |
| Vector2(float value) | Microsoft.Xna.Framework.Vector2 | inline |
| Vector2() | Microsoft.Xna.Framework.Vector2 | inlinestatic |
| X | Microsoft.Xna.Framework.Vector2 | |
| Y | Microsoft.Xna.Framework.Vector2 | |
| Zero | Microsoft.Xna.Framework.Vector2 | static |
| zeroVector | Microsoft.Xna.Framework.Vector2 | privatestatic |