terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Grapple

bool Terraria.GameInput.TriggersSet.Grapple
getset

Definition at line 196 of file TriggersSet.cs.

197 {
198 [global::Cpp2ILInjected.Token(Token = "0x6003A16")]
199 [global::Cpp2ILInjected.Address(RVA = "0x1470920", Offset = "0x1470920", Length = "0xC")]
200 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
201 get
202 {
203 throw null;
204 }
205 [global::Cpp2ILInjected.Token(Token = "0x6003A17")]
206 [global::Cpp2ILInjected.Address(RVA = "0x147092C", Offset = "0x147092C", Length = "0x10")]
207 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player), Member = "OpenChest", MemberParameters = new object[]
208 {
209 typeof(int),
210 typeof(int),
211 typeof(int)
212 }, ReturnType = typeof(void))]
213 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TileEntity), Member = "SetInteractionAnchor", MemberParameters = new object[]
214 {
215 typeof(Player),
216 typeof(int),
217 typeof(int),
218 typeof(int)
219 }, ReturnType = typeof(void))]
220 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
221 set
222 {
223 throw null;
224 }
225 }
class f__AnonymousType0<< Count > j__TPar