terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAttributeProvider.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
Cpp2ILInjected
;
4
using
Newtonsoft.Json.Shims
;
5
6
namespace
Newtonsoft.Json.Serialization
7
{
8
[
Preserve
]
9
[global::Cpp2ILInjected.Token(Token =
"0x200007A"
)]
10
public
interface
IAttributeProvider
11
{
12
[global::Cpp2ILInjected.Token(Token =
"0x6000450"
)]
13
IList<Attribute>
GetAttributes
(
bool
inherit
);
14
15
[global::Cpp2ILInjected.Token(Token =
"0x6000451"
)]
16
IList<Attribute>
GetAttributes
(
Type
attributeType
,
bool
inherit
);
17
}
18
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Type
Definition
Type.cs:43
Newtonsoft.Json.Serialization.IAttributeProvider.GetAttributes
IList< Attribute > GetAttributes(Type attributeType, bool inherit)
Newtonsoft.Json.Serialization.IAttributeProvider.GetAttributes
IList< Attribute > GetAttributes(bool inherit)
Newtonsoft.Json.Serialization.IAttributeProvider
Definition
IAttributeProvider.cs:11
System.Collections.Generic.IList
Definition
IList.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Newtonsoft.Json.Serialization
Definition
CachedAttributeGetter.cs:10
Newtonsoft.Json.Shims
Definition
PreserveAttribute.cs:6
System.Collections.Generic
Definition
ArrayBuilder.cs:6
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__Il2CppComDelegate.cs:6
source
Newtonsoft.Json
Serialization
IAttributeProvider.cs
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1.10.0