terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.Texture2D Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.Texture2D, including all inherited members.

_batchTextureIndexMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
_formatMicrosoft.Xna.Framework.Graphics.Texturepackage
_lastSortingKeyMicrosoft.Xna.Framework.Graphics.Textureprivatestatic
_levelCountMicrosoft.Xna.Framework.Graphics.Texturepackage
_nextTextureIdMicrosoft.Xna.Framework.Graphics.Texture2Dprivatestatic
_sortingKeyMicrosoft.Xna.Framework.Graphics.Textureprivate
_sourceLoadAssetMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
_textureAtlasMicrosoft.Xna.Framework.Graphics.Texture2D
_textureLoadedMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
_unityAlphaTextureMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
_unityPalTextureMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
_unityRenderTextureMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
_unityTextureMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
ArraySizeMicrosoft.Xna.Framework.Graphics.Texture2Dpackage
BatchTextureIndexMicrosoft.Xna.Framework.Graphics.Texture2D
BoundsMicrosoft.Xna.Framework.Graphics.Texture2D
CalculateMipLevels(int width, int height=0, int depth=0)Microsoft.Xna.Framework.Graphics.Textureinlinepackagestatic
ConvertToABGR(int pixelHeight, int pixelWidth, int[] pixels)Microsoft.Xna.Framework.Graphics.Texture2Dinlineprivatestatic
CreateEmptyTexture(object data)Microsoft.Xna.Framework.Graphics.Texture2Dinlineprivate
Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
FormatMicrosoft.Xna.Framework.Graphics.Texture
GetBatchId()Microsoft.Xna.Framework.Graphics.Texture2Dinlinestatic
GetPitch(int width)Microsoft.Xna.Framework.Graphics.Textureinlinepackage
GetSizeForLevel(int width, int height, int level, out int w, out int h)Microsoft.Xna.Framework.Graphics.Textureinlinepackagestatic
GetSizeForLevel(int width, int height, int depth, int level, out int w, out int h, out int d)Microsoft.Xna.Framework.Graphics.Textureinlinepackagestatic
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
graphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
GraphicsDeviceResetting()Microsoft.Xna.Framework.Graphics.Textureinlinepackagevirtual
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
HeightMicrosoft.Xna.Framework.Graphics.Texture2D
ignoreLoadMicrosoft.Xna.Framework.Graphics.Texture2Dstatic
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
LevelCountMicrosoft.Xna.Framework.Graphics.Texture
LoadCallback(Texture2D tex0, Texture2D tex1, Texture2D tex2, int page)Microsoft.Xna.Framework.Graphics.Texture2Dinlineprivate
loadRequestedMicrosoft.Xna.Framework.Graphics.Texture2Dprivate
LoadSourceTexture()Microsoft.Xna.Framework.Graphics.Texture2Dinlineprivate
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
NonSharedHeadInsertMicrosoft.Xna.Framework.Graphics.Texture2D
PackedEntryMicrosoft.Xna.Framework.Graphics.Texture2D
RefreshAtlasTexture()Microsoft.Xna.Framework.Graphics.Texture2Dinline
RefreshBatchIndex()Microsoft.Xna.Framework.Graphics.Texture2Dinline
ResetLoaded()Microsoft.Xna.Framework.Graphics.Texture2Dinline
SaveAsPng(Stream stream, int width, int height)Microsoft.Xna.Framework.Graphics.Texture2Dinline
SetData< T >(T[] data, int start, int length)Microsoft.Xna.Framework.Graphics.Texture2Dinline
SharedBatchingMicrosoft.Xna.Framework.Graphics.Texture2D
SortingKeyMicrosoft.Xna.Framework.Graphics.Texturepackage
SurfaceType enum nameMicrosoft.Xna.Framework.Graphics.Texture2Dpackage
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
TexelHeightMicrosoft.Xna.Framework.Graphics.Texture2Dpackage
TexelWidthMicrosoft.Xna.Framework.Graphics.Texture2Dpackage
Texture()Microsoft.Xna.Framework.Graphics.Textureinlineprotected
Texture2D(string sourceAsset, int width, int height)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(Texture2D texture)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(RenderTexture texture)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(Texture2D texture, Texture2D texture2)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(Texture2D texture, Texture2D texture2, Texture2D texture3)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(Texture2D texture, TextureAtlasEntry entry)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(TextureAtlasDB textureAtlas, TextureAtlasEntry entry)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(GraphicsDevice device, int width, int height)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format, int arraySize)Microsoft.Xna.Framework.Graphics.Texture2Dinline
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format, Texture2D.SurfaceType type)Microsoft.Xna.Framework.Graphics.Texture2Dinlinepackage
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format, Texture2D.SurfaceType type, bool shared, int arraySize)Microsoft.Xna.Framework.Graphics.Texture2Dinlineprotected
TextureLoader(int data)Microsoft.Xna.Framework.Graphics.Texture2D
TextureOffsetScaleMicrosoft.Xna.Framework.Graphics.Texture2D
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
UnityAlphaTextureMicrosoft.Xna.Framework.Graphics.Texture2D
UnityBindTextureMicrosoft.Xna.Framework.Graphics.Texture2D
UnityHeightMicrosoft.Xna.Framework.Graphics.Texture2D
UnityPalTextureMicrosoft.Xna.Framework.Graphics.Texture2D
UnityTextureMicrosoft.Xna.Framework.Graphics.Texture2D
UnityTextureHeightMicrosoft.Xna.Framework.Graphics.Texture2D
UnityTextureWidthMicrosoft.Xna.Framework.Graphics.Texture2D
UnityWidthMicrosoft.Xna.Framework.Graphics.Texture2D
WidthMicrosoft.Xna.Framework.Graphics.Texture2D