terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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PlayableGraph.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Playables
7
{
8
[
NativeHeader
(
"Runtime/Director/Core/HPlayableOutput.h"
)]
9
[
UsedByNativeCode
]
10
[
NativeHeader
(
"Runtime/Director/Core/HPlayable.h"
)]
11
[
NativeHeader
(
"Runtime/Director/Core/HPlayableGraph.h"
)]
12
[
NativeHeader
(
"Runtime/Export/Director/PlayableGraph.bindings.h"
)]
13
[global::Cpp2ILInjected.Token(Token =
"0x2000151"
)]
14
public
struct
PlayableGraph
15
{
16
[global::Cpp2ILInjected.Token(Token =
"0x400062F"
)]
17
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
18
internal
IntPtr
m_Handle
;
19
20
[global::Cpp2ILInjected.Token(Token =
"0x4000630"
)]
21
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x8"
)]
22
internal
uint
m_Version
;
23
}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Playables
Definition
FrameData.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
System.IntPtr
Definition
IntPtr.cs:33
UnityEngine.Playables.PlayableGraph.m_Handle
IntPtr m_Handle
Definition
PlayableGraph.cs:18
UnityEngine.Playables.PlayableGraph.m_Version
uint m_Version
Definition
PlayableGraph.cs:22
UnityEngine.Playables.PlayableGraph
Definition
PlayableGraph.cs:15
source
UnityEngine.CoreModule
UnityEngine
Playables
PlayableGraph.cs
Generated by
1.10.0