terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Ionic.Zlib.ZlibStream Member List

This is the complete list of members for Ionic.Zlib.ZlibStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_baseStreamIonic.Zlib.ZlibStreampackage
_disposedIonic.Zlib.ZlibStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BufferSizeIonic.Zlib.ZlibStream
CanReadIonic.Zlib.ZlibStream
CanSeekIonic.Zlib.ZlibStream
CanTimeoutSystem.IO.Stream
CanWriteIonic.Zlib.ZlibStream
Close()System.IO.Streaminlinevirtual
CompressBuffer(byte[] b)Ionic.Zlib.ZlibStreaminlinestatic
CompressString(string s)Ionic.Zlib.ZlibStreaminlinestatic
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
Dispose(bool disposing)Ionic.Zlib.ZlibStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()Ionic.Zlib.ZlibStreaminline
FlushAsync(global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
FlushModeIonic.Zlib.ZlibStream
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
LengthIonic.Zlib.ZlibStream
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
NullSystem.IO.Streamstatic
PositionIonic.Zlib.ZlibStream
Read(byte[] buffer, int offset, int count)Ionic.Zlib.ZlibStreaminline
System::IO::Stream.Read(global::System.Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
ReadByte()System.IO.Streaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)Ionic.Zlib.ZlibStreaminline
SetLength(long value)Ionic.Zlib.ZlibStreaminline
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
TotalInIonic.Zlib.ZlibStream
TotalOutIonic.Zlib.ZlibStream
UncompressBuffer(byte[] compressed)Ionic.Zlib.ZlibStreaminlinestatic
UncompressString(byte[] compressed)Ionic.Zlib.ZlibStreaminlinestatic
Write(byte[] buffer, int offset, int count)Ionic.Zlib.ZlibStreaminline
System::IO::Stream.Write(global::System.ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream
ZlibStream(Stream stream, CompressionMode mode)Ionic.Zlib.ZlibStreaminline
ZlibStream(Stream stream, CompressionMode mode, CompressionLevel level)Ionic.Zlib.ZlibStreaminline
ZlibStream(Stream stream, CompressionMode mode, bool leaveOpen)Ionic.Zlib.ZlibStreaminline
ZlibStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)Ionic.Zlib.ZlibStreaminline