terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ PassThroughDampening

float Terraria.GameContent.Metadata.TileGolfPhysics.PassThroughDampening
getsetprivate set

Definition at line 80 of file TileGolfPhysics.cs.

81 {
83 [global::Cpp2ILInjected.Token(Token = "0x600434F")]
84 [global::Cpp2ILInjected.Address(RVA = "0x7A12F8", Offset = "0x7A12F8", Length = "0x8")]
85 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
86 get
87 {
88 throw null;
89 }
91 [global::Cpp2ILInjected.Token(Token = "0x6004350")]
92 [global::Cpp2ILInjected.Address(RVA = "0x7A1300", Offset = "0x7A1300", Length = "0x8")]
93 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
94 private set
95 {
96 throw null;
97 }
98 }
class f__AnonymousType0<< Count > j__TPar