terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TextureCreationFlags.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Experimental.Rendering
5
{
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[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x200013B"
)]
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public
enum
TextureCreationFlags
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000561"
)]
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None
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x4000562"
)]
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MipChain
= 1,
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[global::Cpp2ILInjected.Token(Token =
"0x4000563"
)]
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Crunch
= 64
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Experimental.Rendering.TextureCreationFlags
TextureCreationFlags
Definition
TextureCreationFlags.cs:9
UnityEngine.Experimental.Rendering.TextureCreationFlags.MipChain
@ MipChain
UnityEngine.Experimental.Rendering.TextureCreationFlags.Crunch
@ Crunch
UnityEngine.Experimental.Rendering.GraphicsFormat.None
@ None
UnityEngine.Experimental.Rendering
Definition
BuiltinRuntimeReflectionSystem.cs:9
source
UnityEngine.CoreModule
UnityEngine
Experimental
Rendering
TextureCreationFlags.cs
Generated by
1.10.0