terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AnimationPlayableOutput.cs
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1using System;
6
8{
9 [NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
11 [NativeHeader("Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h")]
12 [StaticAccessor("AnimationPlayableOutputBindings", StaticAccessorType.DoubleColon)]
13 [NativeHeader("Modules/Animation/Director/AnimationPlayableOutput.h")]
14 [NativeHeader("Modules/Animation/Animator.h")]
15 [NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
16 [global::Cpp2ILInjected.Token(Token = "0x200001E")]
18 {
19 [global::Cpp2ILInjected.Token(Token = "0x4000054")]
20 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
22 }
23}
class f__AnonymousType0<< Count > j__TPar