terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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FormatUsage.cs
Go to the documentation of this file.
1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200013C")]
7 public enum FormatUsage
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x4000565")]
10 Sample,
11 [global::Cpp2ILInjected.Token(Token = "0x4000566")]
12 Linear,
13 [global::Cpp2ILInjected.Token(Token = "0x4000567")]
14 Sparse,
15 [global::Cpp2ILInjected.Token(Token = "0x4000568")]
16 Render = 4,
17 [global::Cpp2ILInjected.Token(Token = "0x4000569")]
18 Blend,
19 [global::Cpp2ILInjected.Token(Token = "0x400056A")]
21 [global::Cpp2ILInjected.Token(Token = "0x400056B")]
23 [global::Cpp2ILInjected.Token(Token = "0x400056C")]
25 [global::Cpp2ILInjected.Token(Token = "0x400056D")]
27 [global::Cpp2ILInjected.Token(Token = "0x400056E")]
29 [global::Cpp2ILInjected.Token(Token = "0x400056F")]
30 MSAA2x,
31 [global::Cpp2ILInjected.Token(Token = "0x4000570")]
32 MSAA4x,
33 [global::Cpp2ILInjected.Token(Token = "0x4000571")]
34 MSAA8x,
35 [global::Cpp2ILInjected.Token(Token = "0x4000572")]
37 }
38}