| _animationFrame | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _cache | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _drawArea | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _drawCache | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _drawCacheForShimmer | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _frameState | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _liquidTextures | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| _random | Terraria.GameContent.Liquid.LiquidRenderer | private |
| _waveMask | Terraria.GameContent.Liquid.LiquidRenderer | private |
| ANIMATION_FRAME_COUNT | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| CACHE_PADDING | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| CACHE_PADDING_2 | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| DEFAULT_OPACITY | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| DrawNormalLiquids(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 drawOffset, int waterStyle, float globalAlpha, bool isBackgroundDraw) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| DrawShimmer(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 drawOffset, bool isBackgroundDraw) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| GetCachedDrawArea() | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| GetShimmerBaseColor(float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| GetShimmerColor(float worldPositionX, float worldPositionY, ref Microsoft.Xna.Framework.Graphics.Color baseColor, float opcacity) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| GetShimmerFrame(bool top, float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| GetShimmerGlitterColor(bool top, float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| GetShimmerGlitterColor(bool top, float worldPositionX, float worldPositionY, ref Microsoft.Xna.Framework.Graphics.Color color, float opacity) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| GetShimmerGlitterOpacity(bool top, float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| GetShimmerWave(ref float worldPositionX, ref float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| GetVisibleLiquid(int x, int y) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| HasFullWater(int x, int y) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| Instance | Terraria.GameContent.Liquid.LiquidRenderer | static |
| InternalPrepareDraw(Rectangle drawArea) | Terraria.GameContent.Liquid.LiquidRenderer | inlineprivate |
| LiquidRenderer() | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| LiquidRenderer() | Terraria.GameContent.Liquid.LiquidRenderer | inlineprivatestatic |
| LoadContent() | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| MIN_LIQUID_SIZE | Terraria.GameContent.Liquid.LiquidRenderer | static |
| PrepareAssets() | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| PrepareDraw(Rectangle drawArea) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| SetShimmerVertexColors(ref VertexColors colors, float opacity, int x, int y) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| SetShimmerVertexColors_Sparkle(ref VertexColors colors, float opacity, int x, int y, bool top) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
| SetWaveMaskData(ref Microsoft.Xna.Framework.Graphics.Texture2D texture) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| SimpleWhiteNoise(uint x, uint y) | Terraria.GameContent.Liquid.LiquidRenderer | inlineprivatestatic |
| Tiles | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| Update(GameTime gameTime) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
| VISCOSITY_MASK | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| WATERFALL_LENGTH | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| WAVE_MASK_STRENGTH | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
| WaveFilters | Terraria.GameContent.Liquid.LiquidRenderer | |