This is the complete list of members for GUIInputRegionManager, including all inherited members.
| _availableRegion | GUIInputRegionManager | private |
| _checkingExclusiveRegions | GUIInputRegionManager | private |
| _currentRegion | GUIInputRegionManager | private |
| _disableAllRegions | GUIInputRegionManager | private |
| _exclusiveRegion | GUIInputRegionManager | private |
| _mouseX | GUIInputRegionManager | private |
| _mouseY | GUIInputRegionManager | private |
| _prendingExclusiveRegionRemoves | GUIInputRegionManager | private |
| Clear() | GUIInputRegionManager | inline |
| Create() | GUIInputRegionManager | inlinestatic |
| DisableAllPicking() | GUIInputRegionManager | inline |
| GUIInputRegionManager() | GUIInputRegionManager | inline |
| Instance | GUIInputRegionManager | static |
| IsOverExclusiveRegion() | GUIInputRegionManager | inline |
| IsOverRegion() | GUIInputRegionManager | inline |
| IsOverRegionExpanded() | GUIInputRegionManager | inline |
| IsPositionOverUI(Vector2 uiPosition) | GUIInputRegionManager | inline |
| MousePosition | GUIInputRegionManager | |
| RegisterInputRegion(Rectangle rect) | GUIInputRegionManager | inline |
| RegisterInputRegion(int x, int y, Texture2D texture, float scale) | GUIInputRegionManager | inline |
| RegisterInputRegion(int x, int y, Texture2D texture, float scale, Vector2 padding) | GUIInputRegionManager | inline |
| RegisterInputRegion(int xMin, int xMax, int yMin, int yMax) | GUIInputRegionManager | inline |
| RegisterInputRegion(int x, int y, Vector2 size) | GUIInputRegionManager | inline |
| RegisterPickingInterceptor(GUIInputRegionExclusive.IsOverHandler handler) | GUIInputRegionManager | inline |
| RemovePendingRegions() | GUIInputRegionManager | inlineprivate |
| RenablePicking() | GUIInputRegionManager | inline |
| SetMousePosition(int x, int y, bool inUISpace=false) | GUIInputRegionManager | inline |
| UnregisterPickingInterceptor(GUIInputRegionExclusive region) | GUIInputRegionManager | inline |