terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ZlibConstants.cs
Go to the documentation of this file.
1using System;
3
4namespace Ionic.Zlib
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200005A")]
7 public static class ZlibConstants
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x400030F")]
10 public const int WindowBitsMax = 15;
11
12 [global::Cpp2ILInjected.Token(Token = "0x4000310")]
13 public const int WindowBitsDefault = 15;
14
15 [global::Cpp2ILInjected.Token(Token = "0x4000311")]
16 public const int Z_OK = 0;
17
18 [global::Cpp2ILInjected.Token(Token = "0x4000312")]
19 public const int Z_STREAM_END = 1;
20
21 [global::Cpp2ILInjected.Token(Token = "0x4000313")]
22 public const int Z_NEED_DICT = 2;
23
24 [global::Cpp2ILInjected.Token(Token = "0x4000314")]
25 public const int Z_STREAM_ERROR = -2;
26
27 [global::Cpp2ILInjected.Token(Token = "0x4000315")]
28 public const int Z_DATA_ERROR = -3;
29
30 [global::Cpp2ILInjected.Token(Token = "0x4000316")]
31 public const int Z_BUF_ERROR = -5;
32
33 [global::Cpp2ILInjected.Token(Token = "0x4000317")]
34 public const int WorkingBufferSizeDefault = 8192;
35
36 [global::Cpp2ILInjected.Token(Token = "0x4000318")]
37 public const int WorkingBufferSizeMin = 1024;
38 }
39}