terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for System.Threading.ThreadPool, including all inherited members.
EnsureVMInitialized() | System.Threading.ThreadPool | inlineprivatestatic |
GetAvailableThreads(out int workerThreads, out int completionPortThreads) | System.Threading.ThreadPool | inlinestatic |
GetAvailableThreadsNative(out int workerThreads, out int completionPortThreads) | System.Threading.ThreadPool | private |
InitializeVMTp(ref bool enableWorkerTracking) | System.Threading.ThreadPool | private |
IsThreadPoolThread | System.Threading.ThreadPool | packagestatic |
NotifyWorkItemComplete() | System.Threading.ThreadPool | package |
NotifyWorkItemProgress() | System.Threading.ThreadPool | inlinepackagestatic |
NotifyWorkItemProgressNative() | System.Threading.ThreadPool | package |
NotifyWorkItemQueued() | System.Threading.ThreadPool | package |
QueueUserWorkItem(WaitCallback callBack, object state) | System.Threading.ThreadPool | inlinestatic |
QueueUserWorkItem(WaitCallback callBack) | System.Threading.ThreadPool | inlinestatic |
QueueUserWorkItem< TState >(global::System.Action< TState > callBack, TState state, bool preferLocal) | System.Threading.ThreadPool | inlinestatic |
QueueUserWorkItemHelper(WaitCallback callBack, object state, ref StackCrawlMark stackMark, bool compressStack, bool forceGlobal=true) | System.Threading.ThreadPool | inlineprivatestatic |
RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, uint millisecondsTimeOutInterval, bool executeOnlyOnce, ref StackCrawlMark stackMark, bool compressStack) | System.Threading.ThreadPool | inlineprivatestatic |
RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, int millisecondsTimeOutInterval, bool executeOnlyOnce) | System.Threading.ThreadPool | inlinestatic |
RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, global::System.TimeSpan timeout, bool executeOnlyOnce) | System.Threading.ThreadPool | inlinestatic |
ReportThreadStatus(bool isWorking) | System.Threading.ThreadPool | package |
RequestWorkerThread() | System.Threading.ThreadPool | package |
SetMinThreads(int workerThreads, int completionPortThreads) | System.Threading.ThreadPool | inlinestatic |
SetMinThreadsNative(int workerThreads, int completionPortThreads) | System.Threading.ThreadPool | private |
TryPopCustomWorkItem(IThreadPoolWorkItem workItem) | System.Threading.ThreadPool | inlinepackagestatic |
UnsafeQueueCustomWorkItem(IThreadPoolWorkItem workItem, bool forceGlobal) | System.Threading.ThreadPool | inlinepackagestatic |
UnsafeQueueUserWorkItem(WaitCallback callBack, object state) | System.Threading.ThreadPool | inlinestatic |