terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LowerResBlitTexture.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x20000DE"
)]
9
internal
class
LowerResBlitTexture
:
Object
10
{
11
[
RequiredByNativeCode
]
12
[global::Cpp2ILInjected.Token(Token =
"0x6000494"
)]
13
[global::Cpp2ILInjected.Address(RVA =
"0x1F84D44"
, Offset =
"0x1F84D44"
, Length =
"0x4"
)]
14
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15
internal
void
LowerResBlitTextureDontStripMe
()
16
{
17
throw
null
;
18
}
19
}
20
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.LowerResBlitTexture.LowerResBlitTextureDontStripMe
void LowerResBlitTextureDontStripMe()
Definition
LowerResBlitTexture.cs:15
UnityEngine.LowerResBlitTexture
Definition
LowerResBlitTexture.cs:10
UnityEngine.Object
Definition
Object.cs:28
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
LowerResBlitTexture.cs
Generated by
1.10.0