terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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NativeLeakDetection.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
UnityEngine
;
5
6
namespace
Unity.Collections
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x2000013"
)]
9
public
static
class
NativeLeakDetection
10
{
11
[
RuntimeInitializeOnLoadMethod
]
12
[global::Cpp2ILInjected.Token(Token =
"0x600000D"
)]
13
[global::Cpp2ILInjected.Address(RVA =
"0x1F6A008"
, Offset =
"0x1F6A008"
, Length =
"0x4C"
)]
14
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15
[global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
16
private
static
void
Initialize
()
17
{
18
throw
null
;
19
}
20
21
[global::Cpp2ILInjected.Token(Token =
"0x400003B"
)]
22
private
static
int
s_NativeLeakDetectionMode
;
23
}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Unity.Collections.NativeLeakDetection.Initialize
static void Initialize()
Definition
NativeLeakDetection.cs:16
Unity.Collections.NativeLeakDetection.s_NativeLeakDetectionMode
static int s_NativeLeakDetectionMode
Definition
NativeLeakDetection.cs:22
Unity.Collections.NativeLeakDetection
Definition
NativeLeakDetection.cs:10
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
Unity.Collections
Definition
Allocator.cs:6
source
UnityEngine.CoreModule
Unity
Collections
NativeLeakDetection.cs
Generated by
1.10.0