terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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NativeLeakDetection.cs
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1using System;
4using UnityEngine;
5
6namespace Unity.Collections
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000013")]
9 public static class NativeLeakDetection
10 {
12 [global::Cpp2ILInjected.Token(Token = "0x600000D")]
13 [global::Cpp2ILInjected.Address(RVA = "0x1F6A008", Offset = "0x1F6A008", Length = "0x4C")]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
16 private static void Initialize()
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x400003B")]
22 private static int s_NativeLeakDetectionMode;
23 }
24}
class f__AnonymousType0<< Count > j__TPar