terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AWorkshopProgressReporter.cs
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1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000535")]
8 public abstract class AWorkshopProgressReporter
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x1700062A")]
11 public abstract bool HasOngoingTasks
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x600321D")]
14 get;
15 }
16
17 [global::Cpp2ILInjected.Token(Token = "0x600321E")]
18 public abstract bool TryGetProgress(out float progress);
19
20 [global::Cpp2ILInjected.Token(Token = "0x600321F")]
21 [global::Cpp2ILInjected.Address(RVA = "0x132BE20", Offset = "0x132BE20", Length = "0x8")]
22 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
23 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
25 {
26 throw null;
27 }
28 }
29}
class f__AnonymousType0<< Count > j__TPar