terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Vector2 Member List

This is the complete list of members for UnityEngine.Vector2, including all inherited members.

Angle(Vector2 from, Vector2 to)UnityEngine.Vector2inlinestatic
Dot(Vector2 lhs, Vector2 rhs)UnityEngine.Vector2inlinestatic
downVectorUnityEngine.Vector2privatestatic
Equals(object other)UnityEngine.Vector2inline
Equals(Vector2 other)UnityEngine.Vector2inline
IEquatable< Vector2 >.Equals(T other)System.IEquatable< Vector2 >
GetHashCode()UnityEngine.Vector2inline
kEpsilonUnityEngine.Vector2static
kEpsilonNormalSqrtUnityEngine.Vector2static
leftVectorUnityEngine.Vector2privatestatic
Lerp(Vector2 a, Vector2 b, float t)UnityEngine.Vector2inlinestatic
magnitudeUnityEngine.Vector2
negativeInfinityVectorUnityEngine.Vector2privatestatic
Normalize()UnityEngine.Vector2inline
normalizedUnityEngine.Vector2
oneUnityEngine.Vector2static
oneVectorUnityEngine.Vector2privatestatic
operator Vector2(Vector3 v)UnityEngine.Vector2inlinestatic
operator Vector3(Vector2 v)UnityEngine.Vector2inlinestatic
operator!=(Vector2 lhs, Vector2 rhs)UnityEngine.Vector2inlinestatic
operator*(Vector2 a, Vector2 b)UnityEngine.Vector2inlinestatic
operator*(Vector2 a, float d)UnityEngine.Vector2inlinestatic
operator+(Vector2 a, Vector2 b)UnityEngine.Vector2inlinestatic
operator-(Vector2 a, Vector2 b)UnityEngine.Vector2inlinestatic
operator-(Vector2 a)UnityEngine.Vector2inlinestatic
operator/(Vector2 a, Vector2 b)UnityEngine.Vector2inlinestatic
operator/(Vector2 a, float d)UnityEngine.Vector2inlinestatic
operator==(Vector2 lhs, Vector2 rhs)UnityEngine.Vector2inlinestatic
positiveInfinityVectorUnityEngine.Vector2privatestatic
rightUnityEngine.Vector2static
rightVectorUnityEngine.Vector2privatestatic
Scale(Vector2 a, Vector2 b)UnityEngine.Vector2inlinestatic
sqrMagnitudeUnityEngine.Vector2
this[int index]UnityEngine.Vector2
ToString()UnityEngine.Vector2inline
ToString(string format, IFormatProvider formatProvider)UnityEngine.Vector2inline
System::IFormattable.ToString(string format, global::System.IFormatProvider formatProvider)System.IFormattable
upUnityEngine.Vector2static
upVectorUnityEngine.Vector2privatestatic
Vector2(float x, float y)UnityEngine.Vector2inline
Vector2()UnityEngine.Vector2inlinestatic
xUnityEngine.Vector2
yUnityEngine.Vector2
zeroUnityEngine.Vector2static
zeroVectorUnityEngine.Vector2privatestatic