terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches

◆ AsyncState

object System.IO.Stream.SynchronousAsyncResult.AsyncState
getset

Definition at line 1689 of file Stream.cs.

1690 {
1691 [global::Cpp2ILInjected.Token(Token = "0x6002900")]
1692 [global::Cpp2ILInjected.Address(RVA = "0x1BC5270", Offset = "0x1BC5270", Length = "0x8")]
1693 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
1694 get
1695 {
1696 throw null;
1697 }
1698 }