terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CurrentColumn

byte Terraria.DataStructures.SpriteFrame.CurrentColumn
getset

Definition at line 16 of file SpriteFrame.cs.

17 {
18 [global::Cpp2ILInjected.Token(Token = "0x6003739")]
19 [global::Cpp2ILInjected.Address(RVA = "0x141E3B4", Offset = "0x141E3B4", Length = "0x8")]
20 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
21 get
22 {
23 throw null;
24 }
25 [global::Cpp2ILInjected.Token(Token = "0x600373A")]
26 [global::Cpp2ILInjected.Address(RVA = "0x141E3BC", Offset = "0x141E3BC", Length = "0x8")]
27 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
28 set
29 {
30 throw null;
31 }
32 }