terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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PlayerLoopSystemInternal.cs
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1using System;
6
8{
10 [NativeType(Header = "Runtime/Misc/PlayerLoop.h")]
11 [MovedFrom("UnityEngine.Experimental.LowLevel")]
12 [global::Cpp2ILInjected.Token(Token = "0x2000172")]
14 {
15 [global::Cpp2ILInjected.Token(Token = "0x400066B")]
16 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
17 public Type type;
18
19 [global::Cpp2ILInjected.Token(Token = "0x400066C")]
20 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
22
23 [global::Cpp2ILInjected.Token(Token = "0x400066D")]
24 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
26
27 [global::Cpp2ILInjected.Token(Token = "0x400066E")]
28 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
30
31 [global::Cpp2ILInjected.Token(Token = "0x400066F")]
32 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
33 public int numSubSystems;
34 }
35}
class f__AnonymousType0<< Count > j__TPar