terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
UnicodeDecodingConformance.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Net.Configuration
5
{
6
[global::Cpp2ILInjected.Token(
Token
=
"0x20002DE"
)]
7
public
enum
UnicodeDecodingConformance
8
{
9
[global::Cpp2ILInjected.Token(
Token
=
"0x4000F5A"
)]
10
Auto
,
11
[global::Cpp2ILInjected.Token(
Token
=
"0x4000F5B"
)]
12
Strict
,
13
[global::Cpp2ILInjected.Token(
Token
=
"0x4000F5C"
)]
14
Compat
,
15
[global::Cpp2ILInjected.Token(
Token
=
"0x4000F5D"
)]
16
Loose
17
}
18
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Net.Configuration.UnicodeDecodingConformance
UnicodeDecodingConformance
Definition
UnicodeDecodingConformance.cs:8
System.Net.Configuration.UnicodeDecodingConformance.Auto
@ Auto
System.Net.Configuration.UnicodeDecodingConformance.Loose
@ Loose
System.Net.Configuration.UnicodeDecodingConformance.Compat
@ Compat
System.Net.Configuration.UnicodeDecodingConformance.Strict
@ Strict
System.Net.Configuration
Definition
AuthenticationModuleElement.cs:7
System.Net.BufferType.Token
@ Token
System
Definition
__Il2CppComDelegate.cs:6
source
System
Net
Configuration
UnicodeDecodingConformance.cs
Generated by
1.10.0