terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SortingLayer.cs
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1using System;
6
7namespace UnityEngine
8{
9 [NativeHeader("Runtime/BaseClasses/TagManager.h")]
10 [global::Cpp2ILInjected.Token(Token = "0x20000D8")]
11 public struct SortingLayer
12 {
13 [FreeFunction("GetTagManager().GetSortingLayerValueFromUniqueID")]
14 [global::Cpp2ILInjected.Token(Token = "0x6000473")]
15 [global::Cpp2ILInjected.Address(RVA = "0x1F84178", Offset = "0x1F84178", Length = "0x3C")]
16 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.EventSystem", Member = "RaycastComparer", MemberParameters = new object[] { "UnityEngine.EventSystems.RaycastResult", "UnityEngine.EventSystems.RaycastResult" }, ReturnType = typeof(int))]
17 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
18 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
19 [MethodImpl(4096)]
20 public static extern int GetLayerValueFromID(int id);
21
22 [global::Cpp2ILInjected.Token(Token = "0x40003CF")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
24 private int m_Id;
25 }
26}
class f__AnonymousType0<< Count > j__TPar
static int GetLayerValueFromID(int id)