terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MeshTopology.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
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[global::Cpp2ILInjected.Token(Token =
"0x2000066"
)]
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public
enum
MeshTopology
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{
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[global::Cpp2ILInjected.Token(Token =
"0x400024B"
)]
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Triangles
,
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[global::Cpp2ILInjected.Token(Token =
"0x400024C"
)]
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Quads
= 2,
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[global::Cpp2ILInjected.Token(Token =
"0x400024D"
)]
14
Lines
,
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[global::Cpp2ILInjected.Token(Token =
"0x400024E"
)]
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LineStrip
,
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[global::Cpp2ILInjected.Token(Token =
"0x400024F"
)]
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Points
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.MeshTopology
MeshTopology
Definition
MeshTopology.cs:8
UnityEngine.MeshTopology.Quads
@ Quads
UnityEngine.MeshTopology.Points
@ Points
UnityEngine.MeshTopology.Triangles
@ Triangles
UnityEngine.MeshTopology.Lines
@ Lines
UnityEngine.MeshTopology.LineStrip
@ LineStrip
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
MeshTopology.cs
Generated by
1.10.0