terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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NotifyCollectionChangedAction.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Newtonsoft.Json.Shims
;
4
5
namespace
System.ComponentModel
6
{
7
[
Preserve
]
8
[global::Cpp2ILInjected.Token(Token =
"0x2000006"
)]
9
public
enum
NotifyCollectionChangedAction
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x4000003"
)]
12
Add
,
13
[global::Cpp2ILInjected.Token(Token =
"0x4000004"
)]
14
Remove
,
15
[global::Cpp2ILInjected.Token(Token =
"0x4000005"
)]
16
Replace
,
17
[global::Cpp2ILInjected.Token(Token =
"0x4000006"
)]
18
Move
,
19
[global::Cpp2ILInjected.Token(Token =
"0x4000007"
)]
20
Reset
21
}
22
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Newtonsoft.Json.Shims
Definition
PreserveAttribute.cs:6
System.ComponentModel.NotifyCollectionChangedAction
NotifyCollectionChangedAction
Definition
NotifyCollectionChangedAction.cs:10
System.ComponentModel.NotifyCollectionChangedAction.Replace
@ Replace
System.ComponentModel.NotifyCollectionChangedAction.Remove
@ Remove
System.ComponentModel.NotifyCollectionChangedAction.Reset
@ Reset
System.ComponentModel.NotifyCollectionChangedAction.Move
@ Move
System.ComponentModel.NotifyCollectionChangedAction.Add
@ Add
System.ComponentModel
Definition
AddingNewEventArgs.cs:9
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__Il2CppComDelegate.cs:6
source
Newtonsoft.Json
System
ComponentModel
NotifyCollectionChangedAction.cs
Generated by
1.10.0