terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Initialization.cs
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1using System;
5
7{
8 [MovedFrom("UnityEngine.Experimental.PlayerLoop")]
10 [global::Cpp2ILInjected.Token(Token = "0x2000177")]
11 public struct Initialization
12 {
14 [global::Cpp2ILInjected.Token(Token = "0x2000178")]
15 public struct ProfilerStartFrame
16 {
17 }
18
20 [global::Cpp2ILInjected.Token(Token = "0x2000179")]
22 {
23 }
24
26 [global::Cpp2ILInjected.Token(Token = "0x200017A")]
27 public struct DirectorSampleTime
28 {
29 }
30
32 [global::Cpp2ILInjected.Token(Token = "0x200017B")]
34 {
35 }
36
38 [global::Cpp2ILInjected.Token(Token = "0x200017C")]
39 public struct SynchronizeState
40 {
41 }
42
44 [global::Cpp2ILInjected.Token(Token = "0x200017D")]
45 public struct SynchronizeInputs
46 {
47 }
48
50 [global::Cpp2ILInjected.Token(Token = "0x200017E")]
51 public struct XREarlyUpdate
52 {
53 }
54 }
55}
class f__AnonymousType0<< Count > j__TPar