terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for GUIQuickActionButton, including all inherited members.
_autoFireOff | GUIQuickActionButton | static |
_autoFireOn | GUIQuickActionButton | static |
_autoSelect | GUIQuickActionButton | privatestatic |
_axisInner | GUIQuickActionButton | privatestatic |
_combatTargetIndicator | GUIQuickActionButton | static |
_combatTargetLockOn | GUIQuickActionButton | static |
_controlsProfile | GUIQuickActionButton | static |
_fire | GUIQuickActionButton | privatestatic |
_grappleAxis | GUIQuickActionButton | privatestatic |
_grappleFire | GUIQuickActionButton | privatestatic |
_interact | GUIQuickActionButton | privatestatic |
_inventory | GUIQuickActionButton | privatestatic |
_inventoryOpen | GUIQuickActionButton | privatestatic |
_jump | GUIQuickActionButton | privatestatic |
_map | GUIQuickActionButton | static |
_mapOpen | GUIQuickActionButton | static |
_mapZoomDefault | GUIQuickActionButton | static |
_mapZoomIn | GUIQuickActionButton | static |
_mapZoomOut | GUIQuickActionButton | static |
_minimapZoomDefault | GUIQuickActionButton | static |
_minimapZoomIn | GUIQuickActionButton | static |
_minimapZoomOut | GUIQuickActionButton | static |
_smallAxisOuter | GUIQuickActionButton | privatestatic |
_smartCursorOff | GUIQuickActionButton | static |
_smartCursorOn | GUIQuickActionButton | static |
_unbound | GUIQuickActionButton | static |
_uncollecedHeads | GUIQuickActionButton | privatestatic |
_zoomDefault | GUIQuickActionButton | static |
_zoomIn | GUIQuickActionButton | static |
_zoomOut | GUIQuickActionButton | static |
CanBuff(Player player) | GUIQuickActionButton | inlinestatic |
CanFire(Player player, Item selectedItem) | GUIQuickActionButton | inlineprivatestatic |
CanGrappleSelect(Player player, Item grappleItem) | GUIQuickActionButton | inlineprivatestatic |
CanHeal(Player player, Item bestHealItem) | GUIQuickActionButton | inlinestatic |
CanInteract(Player player, Item item, ref Microsoft.Xna.Framework.Graphics.Texture2D iconTexture, ref Rectangle frame, ref bool useFrame) | GUIQuickActionButton | inlineprivatestatic |
CanMana(Player player, Item bestManaItem) | GUIQuickActionButton | inlinestatic |
CanMount(Player player, Item quickMountItem) | GUIQuickActionButton | inlinestatic |
Draw(QuickActionButton_Layout.QuickActionControl actionType, QuickActionButton_Layout layout, bool pressed, ref float scale) | GUIQuickActionButton | inlinestatic |
Draw(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, GUIQuickActionButton.InteractionState state, ref float scale) | GUIQuickActionButton | inlinestatic |
DrawAtPosition(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, GUIQuickActionButton.InteractionState state, ref float scale) | GUIQuickActionButton | inlinestatic |
DrawFrame(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, Rectangle srcRect, GUIQuickActionButton.InteractionState state, ref float scale) | GUIQuickActionButton | inlinestatic |
DrawFrame(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, Rectangle srcRect, GUIQuickActionButton.InteractionState state, ref float scale, int itemType, Microsoft.Xna.Framework.Graphics.Color itemColour) | GUIQuickActionButton | inlinestatic |
ForcedState | GUIQuickActionButton | static |
ForceOverrideState | GUIQuickActionButton | static |
GetIconFrame(QuickActionButton_Layout.QuickActionControl actionType, out Microsoft.Xna.Framework.Graphics.Texture2D iconTexture, out Rectangle frame) | GUIQuickActionButton | inlinestatic |
GetMouseNPC() | GUIQuickActionButton | inlinestatic |
GUIQuickActionButton() | GUIQuickActionButton | inlineprivatestatic |
InteractionState enum name | GUIQuickActionButton | |
IsCursorOver(Microsoft.Xna.Framework.Vector2 position, QuickActionButton_Layout layout) | GUIQuickActionButton | inlinestatic |
IsCursorOverAtPosition(Microsoft.Xna.Framework.Vector2 position, QuickActionButton_Layout layout, Microsoft.Xna.Framework.Vector2 controlPosition) | GUIQuickActionButton | inlinestatic |
IsCursorOverExpanded(Microsoft.Xna.Framework.Vector2 position, QuickActionButton_Layout layout, ref float expanded) | GUIQuickActionButton | inlinestatic |
IsMounted(Player player) | GUIQuickActionButton | inlinestatic |
LoadContent(ContentManager content) | GUIQuickActionButton | inlinestatic |
RegisterPickingRegion(QuickActionButton_Layout layout) | GUIQuickActionButton | inlinestatic |