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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for GUIQuickActionButton, including all inherited members.
| _autoFireOff | GUIQuickActionButton | static |
| _autoFireOn | GUIQuickActionButton | static |
| _autoSelect | GUIQuickActionButton | privatestatic |
| _axisInner | GUIQuickActionButton | privatestatic |
| _combatTargetIndicator | GUIQuickActionButton | static |
| _combatTargetLockOn | GUIQuickActionButton | static |
| _controlsProfile | GUIQuickActionButton | static |
| _fire | GUIQuickActionButton | privatestatic |
| _grappleAxis | GUIQuickActionButton | privatestatic |
| _grappleFire | GUIQuickActionButton | privatestatic |
| _interact | GUIQuickActionButton | privatestatic |
| _inventory | GUIQuickActionButton | privatestatic |
| _inventoryOpen | GUIQuickActionButton | privatestatic |
| _jump | GUIQuickActionButton | privatestatic |
| _map | GUIQuickActionButton | static |
| _mapOpen | GUIQuickActionButton | static |
| _mapZoomDefault | GUIQuickActionButton | static |
| _mapZoomIn | GUIQuickActionButton | static |
| _mapZoomOut | GUIQuickActionButton | static |
| _minimapZoomDefault | GUIQuickActionButton | static |
| _minimapZoomIn | GUIQuickActionButton | static |
| _minimapZoomOut | GUIQuickActionButton | static |
| _smallAxisOuter | GUIQuickActionButton | privatestatic |
| _smartCursorOff | GUIQuickActionButton | static |
| _smartCursorOn | GUIQuickActionButton | static |
| _unbound | GUIQuickActionButton | static |
| _uncollecedHeads | GUIQuickActionButton | privatestatic |
| _zoomDefault | GUIQuickActionButton | static |
| _zoomIn | GUIQuickActionButton | static |
| _zoomOut | GUIQuickActionButton | static |
| CanBuff(Player player) | GUIQuickActionButton | inlinestatic |
| CanFire(Player player, Item selectedItem) | GUIQuickActionButton | inlineprivatestatic |
| CanGrappleSelect(Player player, Item grappleItem) | GUIQuickActionButton | inlineprivatestatic |
| CanHeal(Player player, Item bestHealItem) | GUIQuickActionButton | inlinestatic |
| CanInteract(Player player, Item item, ref Microsoft.Xna.Framework.Graphics.Texture2D iconTexture, ref Rectangle frame, ref bool useFrame) | GUIQuickActionButton | inlineprivatestatic |
| CanMana(Player player, Item bestManaItem) | GUIQuickActionButton | inlinestatic |
| CanMount(Player player, Item quickMountItem) | GUIQuickActionButton | inlinestatic |
| Draw(QuickActionButton_Layout.QuickActionControl actionType, QuickActionButton_Layout layout, bool pressed, ref float scale) | GUIQuickActionButton | inlinestatic |
| Draw(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, GUIQuickActionButton.InteractionState state, ref float scale) | GUIQuickActionButton | inlinestatic |
| DrawAtPosition(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, GUIQuickActionButton.InteractionState state, ref float scale) | GUIQuickActionButton | inlinestatic |
| DrawFrame(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, Rectangle srcRect, GUIQuickActionButton.InteractionState state, ref float scale) | GUIQuickActionButton | inlinestatic |
| DrawFrame(QuickActionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D buttonTexture, Rectangle srcRect, GUIQuickActionButton.InteractionState state, ref float scale, int itemType, Microsoft.Xna.Framework.Graphics.Color itemColour) | GUIQuickActionButton | inlinestatic |
| ForcedState | GUIQuickActionButton | static |
| ForceOverrideState | GUIQuickActionButton | static |
| GetIconFrame(QuickActionButton_Layout.QuickActionControl actionType, out Microsoft.Xna.Framework.Graphics.Texture2D iconTexture, out Rectangle frame) | GUIQuickActionButton | inlinestatic |
| GetMouseNPC() | GUIQuickActionButton | inlinestatic |
| GUIQuickActionButton() | GUIQuickActionButton | inlineprivatestatic |
| InteractionState enum name | GUIQuickActionButton | |
| IsCursorOver(Microsoft.Xna.Framework.Vector2 position, QuickActionButton_Layout layout) | GUIQuickActionButton | inlinestatic |
| IsCursorOverAtPosition(Microsoft.Xna.Framework.Vector2 position, QuickActionButton_Layout layout, Microsoft.Xna.Framework.Vector2 controlPosition) | GUIQuickActionButton | inlinestatic |
| IsCursorOverExpanded(Microsoft.Xna.Framework.Vector2 position, QuickActionButton_Layout layout, ref float expanded) | GUIQuickActionButton | inlinestatic |
| IsMounted(Player player) | GUIQuickActionButton | inlinestatic |
| LoadContent(ContentManager content) | GUIQuickActionButton | inlinestatic |
| RegisterPickingRegion(QuickActionButton_Layout layout) | GUIQuickActionButton | inlinestatic |