terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LightType.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000061"
)]
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public
enum
LightType
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000232"
)]
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Spot
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000233"
)]
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Directional
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000234"
)]
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Point
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000235"
)]
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Area
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000236"
)]
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Rectangle
= 3,
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[global::Cpp2ILInjected.Token(Token =
"0x4000237"
)]
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Disc
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.FilterMode.Point
@ Point
UnityEngine.LightType
LightType
Definition
LightType.cs:8
UnityEngine.LightType.Spot
@ Spot
UnityEngine.LightType.Disc
@ Disc
UnityEngine.LightType.Directional
@ Directional
UnityEngine.LightType.Rectangle
@ Rectangle
UnityEngine.LightType.Area
@ Area
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
LightType.cs
Generated by
1.10.0