terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.GUIWordWrapSizer Member List

This is the complete list of members for UnityEngine.GUIWordWrapSizer, including all inherited members.

ApplyOptions(GUILayoutOption[] options)UnityEngine.GUILayoutEntryinlinevirtual
ApplyStyleSettings(GUIStyle style)UnityEngine.GUILayoutEntryinlineprotectedvirtual
CalcHeight()UnityEngine.GUIWordWrapSizerinlinevirtual
CalcWidth()UnityEngine.GUIWordWrapSizerinlinevirtual
consideredForMarginUnityEngine.GUILayoutEntry
GUILayoutEntry(float _minWidth, float _maxWidth, float _minHeight, float _maxHeight, GUIStyle _style)UnityEngine.GUILayoutEntryinline
GUILayoutEntry(float _minWidth, float _maxWidth, float _minHeight, float _maxHeight, GUIStyle _style, GUILayoutOption[] options)UnityEngine.GUILayoutEntryinline
GUILayoutEntry()UnityEngine.GUILayoutEntryinlineprivatestatic
GUIWordWrapSizer(GUIStyle style, GUIContent content, GUILayoutOption[] options)UnityEngine.GUIWordWrapSizerinline
indentUnityEngine.GUILayoutEntryprotectedstatic
kDummyRectUnityEngine.GUILayoutEntrypackagestatic
m_ContentUnityEngine.GUIWordWrapSizerprivate
m_ForcedMaxHeightUnityEngine.GUIWordWrapSizerprivate
m_ForcedMinHeightUnityEngine.GUIWordWrapSizerprivate
m_StyleUnityEngine.GUILayoutEntryprivate
marginBottomUnityEngine.GUILayoutEntry
marginHorizontalUnityEngine.GUILayoutEntry
marginLeftUnityEngine.GUILayoutEntry
marginRightUnityEngine.GUILayoutEntry
marginTopUnityEngine.GUILayoutEntry
marginVerticalUnityEngine.GUILayoutEntry
maxHeightUnityEngine.GUILayoutEntry
maxWidthUnityEngine.GUILayoutEntry
minHeightUnityEngine.GUILayoutEntry
minWidthUnityEngine.GUILayoutEntry
rectUnityEngine.GUILayoutEntry
SetHorizontal(float x, float width)UnityEngine.GUILayoutEntryinlinevirtual
SetVertical(float y, float height)UnityEngine.GUILayoutEntryinlinevirtual
stretchHeightUnityEngine.GUILayoutEntry
stretchWidthUnityEngine.GUILayoutEntry
styleUnityEngine.GUILayoutEntry
ToString()UnityEngine.GUILayoutEntryinline