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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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This is the complete list of members for Microsoft.Xna.Framework.Quaternion, including all inherited members.
| Add(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Concatenate(Quaternion value1, Quaternion value2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Conjugate() | Microsoft.Xna.Framework.Quaternion | inline | 
| Conjugate(Quaternion value) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Conjugate(ref Quaternion value, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| CreateFromAxisAngle(Vector3 axis, float angle) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| CreateFromRotationMatrix(Matrix matrix) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| CreateFromYawPitchRoll(float yaw, float pitch, float roll) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Divide(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Dot(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Equals(object obj) | Microsoft.Xna.Framework.Quaternion | inline | 
| Equals(Quaternion other) | Microsoft.Xna.Framework.Quaternion | inline | 
| IEquatable< Quaternion >.Equals(T other) | System.IEquatable< Quaternion > | |
| GetHashCode() | Microsoft.Xna.Framework.Quaternion | inline | 
| Identity | Microsoft.Xna.Framework.Quaternion | static | 
| identity | Microsoft.Xna.Framework.Quaternion | privatestatic | 
| Inverse(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Inverse(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Length() | Microsoft.Xna.Framework.Quaternion | inline | 
| LengthSquared() | Microsoft.Xna.Framework.Quaternion | inline | 
| Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Multiply(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Multiply(Quaternion quaternion1, float scaleFactor) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Negate(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Negate(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Normalize() | Microsoft.Xna.Framework.Quaternion | inline | 
| Normalize(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Normalize(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator!=(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator*(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator*(Quaternion quaternion1, float scaleFactor) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator+(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator-(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator-(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator/(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| operator==(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Quaternion(float x, float y, float z, float w) | Microsoft.Xna.Framework.Quaternion | inline | 
| Quaternion(Vector3 vectorPart, float scalarPart) | Microsoft.Xna.Framework.Quaternion | inline | 
| Quaternion() | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Subtract(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic | 
| ToString() | Microsoft.Xna.Framework.Quaternion | inline | 
| W | Microsoft.Xna.Framework.Quaternion | |
| X | Microsoft.Xna.Framework.Quaternion | |
| Y | Microsoft.Xna.Framework.Quaternion | |
| Z | Microsoft.Xna.Framework.Quaternion |