terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Text.Encoding.EncodingCharBuffer Member List

This is the complete list of members for System.Text.Encoding.EncodingCharBuffer, including all inherited members.

AddChar(char ch, int numBytes)System.Text.Encoding.EncodingCharBufferinlinepackage
AddChar(char ch)System.Text.Encoding.EncodingCharBufferinlinepackage
AdjustBytes(int count)System.Text.Encoding.EncodingCharBufferinlinepackage
byteEndSystem.Text.Encoding.EncodingCharBufferprivate
bytesSystem.Text.Encoding.EncodingCharBufferprivate
byteStartSystem.Text.Encoding.EncodingCharBufferprivate
BytesUsedSystem.Text.Encoding.EncodingCharBufferpackage
charCountResultSystem.Text.Encoding.EncodingCharBufferprivate
charEndSystem.Text.Encoding.EncodingCharBufferprivate
charsSystem.Text.Encoding.EncodingCharBufferprivate
charStartSystem.Text.Encoding.EncodingCharBufferprivate
CountSystem.Text.Encoding.EncodingCharBufferpackage
decoderSystem.Text.Encoding.EncodingCharBufferprivate
encSystem.Text.Encoding.EncodingCharBufferprivate
EncodingCharBuffer(Encoding enc, DecoderNLS decoder, char *charStart, int charCount, byte *byteStart, int byteCount)System.Text.Encoding.EncodingCharBufferinlinepackage
Fallback(byte fallbackByte)System.Text.Encoding.EncodingCharBufferinlinepackage
Fallback(byte[] byteBuffer)System.Text.Encoding.EncodingCharBufferinlinepackage
fallbackBufferSystem.Text.Encoding.EncodingCharBufferprivate
GetNextByte()System.Text.Encoding.EncodingCharBufferinlinepackage
MoreDataSystem.Text.Encoding.EncodingCharBufferpackage