terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ distance

float UnityEngine.RaycastHit.distance
getset

Definition at line 59 of file RaycastHit.cs.

60 {
61 [global::Cpp2ILInjected.Token(Token = "0x6000004")]
62 [global::Cpp2ILInjected.Address(RVA = "0x1FA3954", Offset = "0x1FA3954", Length = "0x8")]
63 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.GraphicRaycaster", Member = "Raycast", MemberParameters = new object[] { "UnityEngine.EventSystems.PointerEventData", "System.Collections.Generic.List`1<RaycastResult>" }, ReturnType = typeof(void))]
64 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PhysicsRaycaster.RaycastHitComparer", Member = "Compare", MemberParameters = new object[]
65 {
66 typeof(RaycastHit),
67 typeof(RaycastHit)
68 }, ReturnType = typeof(int))]
69 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PhysicsRaycaster", Member = "Raycast", MemberParameters = new object[] { "UnityEngine.EventSystems.PointerEventData", "System.Collections.Generic.List`1<RaycastResult>" }, ReturnType = typeof(void))]
70 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 4)]
71 get
72 {
73 throw null;
74 }
75 }
class f__AnonymousType0<< Count > j__TPar