terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UnityLogWriter Member List

This is the complete list of members for UnityEngine.UnityLogWriter, including all inherited members.

_internalFormatProviderSystem.IO.TextWriterprivate
Close()System.IO.TextWriterinlinevirtual
CoreNewLineSystem.IO.TextWriterprotected
CoreNewLineStrSystem.IO.TextWriterprivate
Dispose(bool disposing)System.IO.TextWriterinlineprotectedvirtual
Dispose()System.IO.TextWriterinline
EncodingUnityEngine.UnityLogWriter
Flush()System.IO.TextWriterinlinevirtual
FormatProviderSystem.IO.TextWriter
Init()UnityEngine.UnityLogWriterinlinestatic
NewLineSystem.IO.TextWriter
NullSystem.IO.TextWriterstatic
s_coreNewLineSystem.IO.TextWriterprivatestatic
Synchronized(TextWriter writer)System.IO.TextWriterinlinestatic
TextWriter()System.IO.TextWriterinlineprotected
TextWriter(global::System.IFormatProvider formatProvider)System.IO.TextWriterinlineprotected
TextWriter()System.IO.TextWriterinlineprivatestatic
UnityLogWriter()UnityEngine.UnityLogWriterinline
Write(char value)UnityEngine.UnityLogWriterinlinevirtual
Write(string s)UnityEngine.UnityLogWriterinlinevirtual
Write(char[] buffer, int index, int count)UnityEngine.UnityLogWriterinlinevirtual
System::IO::TextWriter.Write(char[] buffer)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(string format, object arg0)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(string format, object arg0, object arg1, object arg2)System.IO.TextWriterinlinevirtual
WriteLine()System.IO.TextWriterinlinevirtual
WriteLine(string value)System.IO.TextWriterinlinevirtual
WriteLine(object value)System.IO.TextWriterinlinevirtual
WriteLine(string format, object arg0)System.IO.TextWriterinlinevirtual
WriteLine(string format, object arg0, object arg1)System.IO.TextWriterinlinevirtual
WriteLine(string format, params object[] arg)System.IO.TextWriterinlinevirtual
WriteStringToUnityLog(string s)UnityEngine.UnityLogWriterinlinestatic
WriteStringToUnityLogImpl(string s)UnityEngine.UnityLogWriterprivate