This is the complete list of members for UnityEngine.UnityLogWriter, including all inherited members.
  | _internalFormatProvider | System.IO.TextWriter | private | 
  | Close() | System.IO.TextWriter | inlinevirtual | 
  | CoreNewLine | System.IO.TextWriter | protected | 
  | CoreNewLineStr | System.IO.TextWriter | private | 
  | Dispose(bool disposing) | System.IO.TextWriter | inlineprotectedvirtual | 
  | Dispose() | System.IO.TextWriter | inline | 
  | Encoding | UnityEngine.UnityLogWriter |  | 
  | Flush() | System.IO.TextWriter | inlinevirtual | 
  | FormatProvider | System.IO.TextWriter |  | 
  | Init() | UnityEngine.UnityLogWriter | inlinestatic | 
  | NewLine | System.IO.TextWriter |  | 
  | Null | System.IO.TextWriter | static | 
  | s_coreNewLine | System.IO.TextWriter | privatestatic | 
  | Synchronized(TextWriter writer) | System.IO.TextWriter | inlinestatic | 
  | TextWriter() | System.IO.TextWriter | inlineprotected | 
  | TextWriter(global::System.IFormatProvider formatProvider) | System.IO.TextWriter | inlineprotected | 
  | TextWriter() | System.IO.TextWriter | inlineprivatestatic | 
  | UnityLogWriter() | UnityEngine.UnityLogWriter | inline | 
  | Write(char value) | UnityEngine.UnityLogWriter | inlinevirtual | 
  | Write(string s) | UnityEngine.UnityLogWriter | inlinevirtual | 
  | Write(char[] buffer, int index, int count) | UnityEngine.UnityLogWriter | inlinevirtual | 
  | System::IO::TextWriter.Write(char[] buffer) | System.IO.TextWriter | inlinevirtual | 
  | System::IO::TextWriter.Write(string format, object arg0) | System.IO.TextWriter | inlinevirtual | 
  | System::IO::TextWriter.Write(string format, object arg0, object arg1, object arg2) | System.IO.TextWriter | inlinevirtual | 
  | WriteLine() | System.IO.TextWriter | inlinevirtual | 
  | WriteLine(string value) | System.IO.TextWriter | inlinevirtual | 
  | WriteLine(object value) | System.IO.TextWriter | inlinevirtual | 
  | WriteLine(string format, object arg0) | System.IO.TextWriter | inlinevirtual | 
  | WriteLine(string format, object arg0, object arg1) | System.IO.TextWriter | inlinevirtual | 
  | WriteLine(string format, params object[] arg) | System.IO.TextWriter | inlinevirtual | 
  | WriteStringToUnityLog(string s) | UnityEngine.UnityLogWriter | inlinestatic | 
  | WriteStringToUnityLogImpl(string s) | UnityEngine.UnityLogWriter | private |