terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GUIVirtualInputController Member List

This is the complete list of members for GUIVirtualInputController, including all inherited members.

_autoFireOffGUIVirtualInputControllerstatic
_directionArrowGUIVirtualInputControllerprivatestatic
_inputLayerGUIVirtualInputControllerprivate
_inputLayer2GUIVirtualInputControllerprivate
_jumpGUIVirtualInputControllerprivatestatic
_movementGUIVirtualInputControllerstatic
AddInteractBanner(Player player, Item item)GUIVirtualInputControllerinlineprivate
AimAxisActiveTimeGUIVirtualInputControllerprivate
AimAxisSnapStartedGUIVirtualInputControllerprivate
AimAxisStartXGUIVirtualInputControllerprivate
AimAxisStartYGUIVirtualInputControllerprivate
AimAxisTotalXGUIVirtualInputControllerprivate
AimAxisTotalYGUIVirtualInputControllerprivate
AimModeFreeMovementGUIVirtualInputController
AimScaleGUIVirtualInputControllerprivate
anyActiveGUIVirtualInputControllerprivate
AutoControlEnabledGUIVirtualInputController
AutoControlTimerGUIVirtualInputController
AutoSelectToggleControllerGUIVirtualInputController
AutoSelectToggleControllerValueGUIVirtualInputController
AutoSelectToggleKeyboardGUIVirtualInputController
AutoSelectToggleKeyboardValueGUIVirtualInputController
AutoSelectToggleTouchGUIVirtualInputController
AutoSelectToggleTouchValueGUIVirtualInputController
CanInteract(Player player, Item item)GUIVirtualInputControllerinlineprivatestatic
ControllerActiveGUIVirtualInputController
ControllerAimSensitivityGUIVirtualInputController
ControlsGUIVirtualInputController
ControlType enum nameGUIVirtualInputController
cursorUpdateTimeGUIVirtualInputControllerprivate
deadZoneGUIVirtualInputControllerprivate
Draw()GUIVirtualInputControllerinline
DrawControls()GUIVirtualInputControllerinlineprivate
DrawControlStringNotifications()GUIVirtualInputControllerinlineprivate
DrawMapControls()GUIVirtualInputControllerinlineprivate
emptyItemGUIVirtualInputControllerprivatestatic
EnableBuildGridSnapGUIVirtualInputController
FilterFireAxis(Microsoft.Xna.Framework.Vector2 fireAxis)GUIVirtualInputControllerinlineprivate
fireAxisGUIVirtualInputControllerprivate
fireAxisActiveGUIVirtualInputController
fireAxisCentreGUIVirtualInputControllerprivate
fireAxisFiringGUIVirtualInputControllerprivate
fireAxisScreenOffsetGUIVirtualInputControllerprivate
fireButtonFiringGUIVirtualInputController
fireFromHousingGUIVirtualInputControllerprivate
GetPressedControlPosition(VirtualControlsHardwareConfigurationMapping_Layout.ContolType controlType, out VirtualControlsHardwareConfigurationMapping_Layout slotConfiguration)GUIVirtualInputControllerinline
grappleAxisGUIVirtualInputControllerprivate
grappleAxisActiveGUIVirtualInputController
grappleAxisCentreGUIVirtualInputControllerprivate
grappleAxisPressedGUIVirtualInputController
grappleAxisScreenOffsetGUIVirtualInputControllerprivate
grappleFiredGUIVirtualInputController
gridSnapAxisGUIVirtualInputControllerprivate
gridSnapDownGUIVirtualInputControllerprivate
gridSnapLeftGUIVirtualInputControllerprivate
gridSnapRightGUIVirtualInputControllerprivate
gridSnapUpGUIVirtualInputControllerprivate
GUIVirtualInputController()GUIVirtualInputControllerinline
GUIVirtualInputController()GUIVirtualInputControllerinlineprivatestatic
HandleCursorGridSnap(bool tileBoostWholeScreen, int screenCenterX, int screenCenterY, int tB, ref float MouseX, ref float MouseY)GUIVirtualInputControllerinlineprivate
HandleGridSnapCursorMovement(Item selectedItem, int screenCenterX, int screenCenterY, int tB, ref float MouseX, ref float MouseY)GUIVirtualInputControllerinlineprivate
HasGrappleGUIVirtualInputControllerprivate
Hide()GUIVirtualInputControllerinline
HideNotifications()GUIVirtualInputControllerinlineprivate
InGameUIOpenGUIVirtualInputController
InitialAimNavTickGUIVirtualInputControllerprivate
InventoryToggleGUIVirtualInputController
IsOverGroupRegion(GUIPageIconGrouping group, Point mousePoint)GUIVirtualInputControllerinlineprivate
JumpModeGUIVirtualInputController
JumpTapPressedGUIVirtualInputController
LastAimNavTickPositionGUIVirtualInputControllerprivate
LastAimNavTickPositionStartGUIVirtualInputControllerprivate
LastAimNavTickTimeGUIVirtualInputController
LastCursorPositionXGUIVirtualInputControllerprivate
LastCursorPositionYGUIVirtualInputControllerprivate
lastFireAxisRawGUIVirtualInputControllerprivate
LastFrameUpdateGUIVirtualInputControllerprivate
lastGridAimModeGUIVirtualInputControllerprivate
LastOffsetXGUIVirtualInputControllerprivate
LastOffsetYGUIVirtualInputControllerprivate
LastResultPositionGUIVirtualInputControllerprivate
LastScreenCentreXGUIVirtualInputControllerprivate
LastScreenCentreYGUIVirtualInputControllerprivate
LastSizeXGUIVirtualInputControllerprivate
LastSizeYGUIVirtualInputControllerprivate
lastWorldCursorPointXGUIVirtualInputControllerprivate
lastWorldCursorPointYGUIVirtualInputControllerprivate
LastWorldPositionXGUIVirtualInputControllerprivate
LastWorldPositionYGUIVirtualInputControllerprivate
LeftStickAimingGUIVirtualInputController
LeftStickJumpMode enum nameGUIVirtualInputController
LoadContent(ContentManager content)GUIVirtualInputControllerinlinestatic
movementAxisGUIVirtualInputControllerprivate
movementAxisActiveGUIVirtualInputController
movementAxisCentreGUIVirtualInputControllerprivate
movementAxisScreenOffsetGUIVirtualInputControllerprivate
movingOffsetXGUIVirtualInputControllerprivate
movingOffsetYGUIVirtualInputControllerprivate
movingXGUIVirtualInputControllerprivate
movingYGUIVirtualInputControllerprivate
numStepsGUIVirtualInputControllerprivatestatic
PressedGUIVirtualInputController
previousGrappleAxisGUIVirtualInputControllerprivate
previousGrappleAxisScreenOffsetGUIVirtualInputControllerprivate
previousGridSnapAxisGUIVirtualInputControllerprivate
previousMovementAxisGUIVirtualInputControllerprivate
previousMovementLastFrameGUIVirtualInputControllerprivate
pulseLeftGUIVirtualInputControllerprivate
pulseLeftTimeGUIVirtualInputControllerprivate
pulseRightGUIVirtualInputControllerprivate
pulseRightTimeGUIVirtualInputControllerprivate
pulseTimerGUIVirtualInputControllerprivatestatic
ResetSMCurosrNotification()GUIVirtualInputControllerinline
ScaleGUIVirtualInputController
SecondaryUpdateCursor(global::Cursor cursor)GUIVirtualInputControllerinline
Show()GUIVirtualInputControllerinline
ShownGUIVirtualInputControllerprivate
StashCraftedItemsGUIVirtualInputController
TimeSinceCombatTargetingGUIVirtualInputControllerprivate
TimeSinceModifyZoomGUIVirtualInputController
TimeSinceProfileChangedGUIVirtualInputControllerprivate
TimeSinceToggleAutoFireGUIVirtualInputControllerprivate
TimeSinceToggleSmartCursorGUIVirtualInputControllerprivate
TouchAimSensitivityGUIVirtualInputController
Update(float elapsedTime)GUIVirtualInputControllerinline
UpdateCursor(global::Cursor cursor)GUIVirtualInputControllerinline
UpdateCursorMovement()GUIVirtualInputControllerinlineprivate
UpdateFireAxis(Microsoft.Xna.Framework.Vector2 rawAxis)GUIVirtualInputControllerinlineprivate
UpdateMovementAxis(Microsoft.Xna.Framework.Vector2 rawAxis)GUIVirtualInputControllerinlineprivate
UseButtonPressedGUIVirtualInputController
VirtualControlScaleGUIVirtualInputController
wasGrappleAxisActiveGUIVirtualInputController
WasJumpTapPressedGUIVirtualInputController
wasMovementAxisActiveGUIVirtualInputController
WasPressedGUIVirtualInputController
wasWorldCursorActiveGUIVirtualInputControllerprivate
WorldBlendOffsetGUIVirtualInputControllerprivate