_autoFireOff | GUIVirtualInputController | static |
_directionArrow | GUIVirtualInputController | privatestatic |
_inputLayer | GUIVirtualInputController | private |
_inputLayer2 | GUIVirtualInputController | private |
_jump | GUIVirtualInputController | privatestatic |
_movement | GUIVirtualInputController | static |
AddInteractBanner(Player player, Item item) | GUIVirtualInputController | inlineprivate |
AimAxisActiveTime | GUIVirtualInputController | private |
AimAxisSnapStarted | GUIVirtualInputController | private |
AimAxisStartX | GUIVirtualInputController | private |
AimAxisStartY | GUIVirtualInputController | private |
AimAxisTotalX | GUIVirtualInputController | private |
AimAxisTotalY | GUIVirtualInputController | private |
AimModeFreeMovement | GUIVirtualInputController | |
AimScale | GUIVirtualInputController | private |
anyActive | GUIVirtualInputController | private |
AutoControlEnabled | GUIVirtualInputController | |
AutoControlTimer | GUIVirtualInputController | |
AutoSelectToggleController | GUIVirtualInputController | |
AutoSelectToggleControllerValue | GUIVirtualInputController | |
AutoSelectToggleKeyboard | GUIVirtualInputController | |
AutoSelectToggleKeyboardValue | GUIVirtualInputController | |
AutoSelectToggleTouch | GUIVirtualInputController | |
AutoSelectToggleTouchValue | GUIVirtualInputController | |
CanInteract(Player player, Item item) | GUIVirtualInputController | inlineprivatestatic |
ControllerActive | GUIVirtualInputController | |
ControllerAimSensitivity | GUIVirtualInputController | |
Controls | GUIVirtualInputController | |
ControlType enum name | GUIVirtualInputController | |
cursorUpdateTime | GUIVirtualInputController | private |
deadZone | GUIVirtualInputController | private |
Draw() | GUIVirtualInputController | inline |
DrawControls() | GUIVirtualInputController | inlineprivate |
DrawControlStringNotifications() | GUIVirtualInputController | inlineprivate |
DrawMapControls() | GUIVirtualInputController | inlineprivate |
emptyItem | GUIVirtualInputController | privatestatic |
EnableBuildGridSnap | GUIVirtualInputController | |
FilterFireAxis(Microsoft.Xna.Framework.Vector2 fireAxis) | GUIVirtualInputController | inlineprivate |
fireAxis | GUIVirtualInputController | private |
fireAxisActive | GUIVirtualInputController | |
fireAxisCentre | GUIVirtualInputController | private |
fireAxisFiring | GUIVirtualInputController | private |
fireAxisScreenOffset | GUIVirtualInputController | private |
fireButtonFiring | GUIVirtualInputController | |
fireFromHousing | GUIVirtualInputController | private |
GetPressedControlPosition(VirtualControlsHardwareConfigurationMapping_Layout.ContolType controlType, out VirtualControlsHardwareConfigurationMapping_Layout slotConfiguration) | GUIVirtualInputController | inline |
grappleAxis | GUIVirtualInputController | private |
grappleAxisActive | GUIVirtualInputController | |
grappleAxisCentre | GUIVirtualInputController | private |
grappleAxisPressed | GUIVirtualInputController | |
grappleAxisScreenOffset | GUIVirtualInputController | private |
grappleFired | GUIVirtualInputController | |
gridSnapAxis | GUIVirtualInputController | private |
gridSnapDown | GUIVirtualInputController | private |
gridSnapLeft | GUIVirtualInputController | private |
gridSnapRight | GUIVirtualInputController | private |
gridSnapUp | GUIVirtualInputController | private |
GUIVirtualInputController() | GUIVirtualInputController | inline |
GUIVirtualInputController() | GUIVirtualInputController | inlineprivatestatic |
HandleCursorGridSnap(bool tileBoostWholeScreen, int screenCenterX, int screenCenterY, int tB, ref float MouseX, ref float MouseY) | GUIVirtualInputController | inlineprivate |
HandleGridSnapCursorMovement(Item selectedItem, int screenCenterX, int screenCenterY, int tB, ref float MouseX, ref float MouseY) | GUIVirtualInputController | inlineprivate |
HasGrapple | GUIVirtualInputController | private |
Hide() | GUIVirtualInputController | inline |
HideNotifications() | GUIVirtualInputController | inlineprivate |
InGameUIOpen | GUIVirtualInputController | |
InitialAimNavTick | GUIVirtualInputController | private |
InventoryToggle | GUIVirtualInputController | |
IsOverGroupRegion(GUIPageIconGrouping group, Point mousePoint) | GUIVirtualInputController | inlineprivate |
JumpMode | GUIVirtualInputController | |
JumpTapPressed | GUIVirtualInputController | |
LastAimNavTickPosition | GUIVirtualInputController | private |
LastAimNavTickPositionStart | GUIVirtualInputController | private |
LastAimNavTickTime | GUIVirtualInputController | |
LastCursorPositionX | GUIVirtualInputController | private |
LastCursorPositionY | GUIVirtualInputController | private |
lastFireAxisRaw | GUIVirtualInputController | private |
LastFrameUpdate | GUIVirtualInputController | private |
lastGridAimMode | GUIVirtualInputController | private |
LastOffsetX | GUIVirtualInputController | private |
LastOffsetY | GUIVirtualInputController | private |
LastResultPosition | GUIVirtualInputController | private |
LastScreenCentreX | GUIVirtualInputController | private |
LastScreenCentreY | GUIVirtualInputController | private |
LastSizeX | GUIVirtualInputController | private |
LastSizeY | GUIVirtualInputController | private |
lastWorldCursorPointX | GUIVirtualInputController | private |
lastWorldCursorPointY | GUIVirtualInputController | private |
LastWorldPositionX | GUIVirtualInputController | private |
LastWorldPositionY | GUIVirtualInputController | private |
LeftStickAiming | GUIVirtualInputController | |
LeftStickJumpMode enum name | GUIVirtualInputController | |
LoadContent(ContentManager content) | GUIVirtualInputController | inlinestatic |
movementAxis | GUIVirtualInputController | private |
movementAxisActive | GUIVirtualInputController | |
movementAxisCentre | GUIVirtualInputController | private |
movementAxisScreenOffset | GUIVirtualInputController | private |
movingOffsetX | GUIVirtualInputController | private |
movingOffsetY | GUIVirtualInputController | private |
movingX | GUIVirtualInputController | private |
movingY | GUIVirtualInputController | private |
numSteps | GUIVirtualInputController | privatestatic |
Pressed | GUIVirtualInputController | |
previousGrappleAxis | GUIVirtualInputController | private |
previousGrappleAxisScreenOffset | GUIVirtualInputController | private |
previousGridSnapAxis | GUIVirtualInputController | private |
previousMovementAxis | GUIVirtualInputController | private |
previousMovementLastFrame | GUIVirtualInputController | private |
pulseLeft | GUIVirtualInputController | private |
pulseLeftTime | GUIVirtualInputController | private |
pulseRight | GUIVirtualInputController | private |
pulseRightTime | GUIVirtualInputController | private |
pulseTimer | GUIVirtualInputController | privatestatic |
ResetSMCurosrNotification() | GUIVirtualInputController | inline |
Scale | GUIVirtualInputController | |
SecondaryUpdateCursor(global::Cursor cursor) | GUIVirtualInputController | inline |
Show() | GUIVirtualInputController | inline |
Shown | GUIVirtualInputController | private |
StashCraftedItems | GUIVirtualInputController | |
TimeSinceCombatTargeting | GUIVirtualInputController | private |
TimeSinceModifyZoom | GUIVirtualInputController | |
TimeSinceProfileChanged | GUIVirtualInputController | private |
TimeSinceToggleAutoFire | GUIVirtualInputController | private |
TimeSinceToggleSmartCursor | GUIVirtualInputController | private |
TouchAimSensitivity | GUIVirtualInputController | |
Update(float elapsedTime) | GUIVirtualInputController | inline |
UpdateCursor(global::Cursor cursor) | GUIVirtualInputController | inline |
UpdateCursorMovement() | GUIVirtualInputController | inlineprivate |
UpdateFireAxis(Microsoft.Xna.Framework.Vector2 rawAxis) | GUIVirtualInputController | inlineprivate |
UpdateMovementAxis(Microsoft.Xna.Framework.Vector2 rawAxis) | GUIVirtualInputController | inlineprivate |
UseButtonPressed | GUIVirtualInputController | |
VirtualControlScale | GUIVirtualInputController | |
wasGrappleAxisActive | GUIVirtualInputController | |
WasJumpTapPressed | GUIVirtualInputController | |
wasMovementAxisActive | GUIVirtualInputController | |
WasPressed | GUIVirtualInputController | |
wasWorldCursorActive | GUIVirtualInputController | private |
WorldBlendOffset | GUIVirtualInputController | private |