terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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OverlaySocialModule.cs
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1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x200052C")]
8 public abstract class OverlaySocialModule : ISocialModule
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x60031E5")]
11 public abstract void Initialize();
12
13 [global::Cpp2ILInjected.Token(Token = "0x60031E6")]
14 public abstract void Shutdown();
15
16 [global::Cpp2ILInjected.Token(Token = "0x60031E7")]
17 public abstract bool IsGamepadTextInputActive();
18
19 [global::Cpp2ILInjected.Token(Token = "0x60031E8")]
20 public abstract bool ShowGamepadTextInput(string description, uint maxLength, bool multiLine = false, string existingText = "", bool password = false);
21
22 [global::Cpp2ILInjected.Token(Token = "0x60031E9")]
23 public abstract string GetGamepadText();
24
25 [global::Cpp2ILInjected.Token(Token = "0x60031EA")]
26 [global::Cpp2ILInjected.Address(RVA = "0x132ADD8", Offset = "0x132ADD8", Length = "0x8")]
27 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
28 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
30 {
31 throw null;
32 }
33 }
34}
class f__AnonymousType0<< Count > j__TPar
bool ShowGamepadTextInput(string description, uint maxLength, bool multiLine=false, string existingText="", bool password=false)