terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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FalloffType.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Experimental.GlobalIllumination
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200012C"
)]
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public
enum
FalloffType
:
byte
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000507"
)]
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InverseSquared
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000508"
)]
12
InverseSquaredNoRangeAttenuation
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000509"
)]
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Linear
,
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[global::Cpp2ILInjected.Token(Token =
"0x400050A"
)]
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Legacy
,
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[global::Cpp2ILInjected.Token(Token =
"0x400050B"
)]
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Undefined
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Experimental.GlobalIllumination.FalloffType
FalloffType
Definition
FalloffType.cs:8
UnityEngine.Experimental.GlobalIllumination.FalloffType.Legacy
@ Legacy
UnityEngine.Experimental.GlobalIllumination.FalloffType.InverseSquared
@ InverseSquared
UnityEngine.Experimental.GlobalIllumination.FalloffType.Linear
@ Linear
UnityEngine.Experimental.GlobalIllumination.FalloffType.InverseSquaredNoRangeAttenuation
@ InverseSquaredNoRangeAttenuation
UnityEngine.Experimental.GlobalIllumination.FalloffType.Undefined
@ Undefined
UnityEngine.Experimental.GlobalIllumination
Definition
AngularFalloffType.cs:5
source
UnityEngine.CoreModule
UnityEngine
Experimental
GlobalIllumination
FalloffType.cs
Generated by
1.10.0