terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
System.Text.UnicodeEncoding Member List

This is the complete list of members for System.Text.UnicodeEncoding, including all inherited members.

ASCIISystem.Text.Encodingstatic
asciiEncodingSystem.Text.Encodingprivatestatic
bigEndianSystem.Text.UnicodeEncodingpackage
bigEndianUnicodeSystem.Text.Encodingprivatestatic
BigEndianUnicodeSystem.Text.Encodingstatic
byteOrderMarkSystem.Text.UnicodeEncodingpackage
Clone()System.Text.Encodinginlinevirtual
CodePageSystem.Text.Encoding
CreateDefaultEncoding()System.Text.Encodinginlineprivatestatic
dataItemSystem.Text.Encodingpackage
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
defaultEncodingSystem.Text.Encodingprivatestatic
DeserializeEncoding(global::System.Runtime.Serialization.SerializationInfo info, global::System.Runtime.Serialization.StreamingContext context)System.Text.Encodinginlinepackage
encoderFallbackSystem.Text.Encodingpackage
EncoderFallbackSystem.Text.Encoding
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
encodingsSystem.Text.Encodingprivatestatic
Equals(object value)System.Text.UnicodeEncodinginline
GetBestFitBytesToUnicodeData()System.Text.Encodinginlinepackagevirtual
GetBestFitUnicodeToBytesData()System.Text.Encodinginlinepackagevirtual
GetByteCount(char[] chars, int index, int count)System.Text.UnicodeEncodinginline
GetByteCount(string s)System.Text.UnicodeEncodinginlinevirtual
GetByteCount(char *chars, int count)System.Text.UnicodeEncodinginlinevirtual
GetByteCount(char *chars, int count, EncoderNLS encoder)System.Text.UnicodeEncodinginlinepackagevirtual
GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UnicodeEncodinginlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UnicodeEncodinginline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.UnicodeEncodinginlinevirtual
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)System.Text.UnicodeEncodinginlinepackagevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(global::System.ReadOnlySpan< char > chars, global::System.Span< byte > bytes)System.Text.Encodinginlinevirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.UnicodeEncodinginline
GetCharCount(byte *bytes, int count)System.Text.UnicodeEncodinginlinevirtual
GetCharCount(byte *bytes, int count, DecoderNLS baseDecoder)System.Text.UnicodeEncodinginlinepackagevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.UnicodeEncodinginline
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.UnicodeEncodinginlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS baseDecoder)System.Text.UnicodeEncodinginlinepackagevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(global::System.ReadOnlySpan< byte > bytes, global::System.Span< char > chars)System.Text.Encodinginlinevirtual
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.UnicodeEncodinginlinevirtual
GetEncoder()System.Text.UnicodeEncodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetHashCode()System.Text.UnicodeEncodinginline
GetMaxByteCount(int charCount)System.Text.UnicodeEncodinginline
GetMaxCharCount(int byteCount)System.Text.UnicodeEncodinginline
GetPreamble()System.Text.UnicodeEncodinginlinevirtual
GetString(byte[] bytes, int index, int count)System.Text.UnicodeEncodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(global::System.ReadOnlySpan< byte > bytes)System.Text.Encodinginline
System::Text::Encoding.GetString(byte[] bytes)System.Text.Encodinginlinevirtual
highLowPatternMaskSystem.Text.UnicodeEncodingprivatestatic
InternalSyncObjectSystem.Text.Encodingprivatestatic
IsReadOnlySystem.Text.Encoding
isThrowExceptionSystem.Text.UnicodeEncodingpackage
Latin1System.Text.Encodingprivatestatic
latin1EncodingSystem.Text.Encodingprivatestatic
m_codePageSystem.Text.Encodingpackage
m_deserializedFromEverettSystem.Text.Encodingpackage
m_isReadOnlySystem.Text.Encodingprivate
OnDeserialized()System.Text.Encodinginlinepackage
OnDeserialized(global::System.Runtime.Serialization.StreamingContext ctx)System.Text.Encodinginlineprivate
OnDeserializing()System.Text.Encodinginlinepackage
OnDeserializing(global::System.Runtime.Serialization.StreamingContext ctx)System.Text.Encodinginlineprivate
OnSerializing(global::System.Runtime.Serialization.StreamingContext ctx)System.Text.Encodinginlineprivate
PreambleSystem.Text.UnicodeEncoding
s_bigEndianDefaultSystem.Text.UnicodeEncodingpackagestatic
s_bigEndianPreambleSystem.Text.UnicodeEncodingprivatestatic
s_InternalSyncObjectSystem.Text.Encodingprivatestatic
s_littleEndianDefaultSystem.Text.UnicodeEncodingpackagestatic
s_littleEndianPreambleSystem.Text.UnicodeEncodingprivatestatic
SerializeEncoding(global::System.Runtime.Serialization.SerializationInfo info, global::System.Runtime.Serialization.StreamingContext context)System.Text.Encodinginlinepackage
SetDefaultFallbacks()System.Text.UnicodeEncodinginlinepackagevirtual
setReadOnly(bool value=true)System.Text.Encodinginlinepackage
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
UnicodeSystem.Text.Encodingstatic
UnicodeEncoding()System.Text.UnicodeEncodinginline
UnicodeEncoding(bool bigEndian, bool byteOrderMark)System.Text.UnicodeEncodinginline
UnicodeEncoding(bool bigEndian, bool byteOrderMark, bool throwOnInvalidBytes)System.Text.UnicodeEncodinginline
UnicodeEncoding()System.Text.UnicodeEncodinginlineprivatestatic
unicodeEncodingSystem.Text.Encodingprivatestatic
UTF32System.Text.Encodingstatic
utf32EncodingSystem.Text.Encodingprivatestatic
UTF7System.Text.Encodingstatic
utf7EncodingSystem.Text.Encodingprivatestatic
UTF8System.Text.Encodingstatic
utf8EncodingSystem.Text.Encodingprivatestatic
WebNameSystem.Text.Encoding