terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SocketOperation.cs
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1using System;
3
4namespace System.Net.Sockets
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200030D")]
7 internal enum SocketOperation
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x400110C")]
10 Accept,
11 [global::Cpp2ILInjected.Token(Token = "0x400110D")]
12 Connect,
13 [global::Cpp2ILInjected.Token(Token = "0x400110E")]
14 Receive,
15 [global::Cpp2ILInjected.Token(Token = "0x400110F")]
17 [global::Cpp2ILInjected.Token(Token = "0x4001110")]
18 Send,
19 [global::Cpp2ILInjected.Token(Token = "0x4001111")]
20 SendTo,
21 [global::Cpp2ILInjected.Token(Token = "0x4001112")]
23 [global::Cpp2ILInjected.Token(Token = "0x4001113")]
25 [global::Cpp2ILInjected.Token(Token = "0x4001114")]
27 [global::Cpp2ILInjected.Token(Token = "0x4001115")]
29 [global::Cpp2ILInjected.Token(Token = "0x4001116")]
31 [global::Cpp2ILInjected.Token(Token = "0x4001117")]
33 }
34}