terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Terraria.UI.ItemSlot, including all inherited members.
_customCurrencyForSavings | Terraria.UI.ItemSlot | privatestatic |
_lastTimeForVisualEffectsThatLoadoutWasChanged | Terraria.UI.ItemSlot | privatestatic |
AccCheck(Item[] itemCollection, Item item, int slot) | Terraria.UI.ItemSlot | inlinestatic |
accSlotToSwapTo | Terraria.UI.ItemSlot | privatestatic |
additionalThrowVelocity | Terraria.UI.ItemSlot | privatestatic |
AfterItemSwap(int oldType, int newType) | Terraria.UI.ItemSlot | inlinestatic |
AltInUse | Terraria.UI.ItemSlot | static |
AnnounceTransfer(ItemSlot.ItemTransferInfo info) | Terraria.UI.ItemSlot | inlinestatic |
ArmorSwap(Item item, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
canFavoriteAt | Terraria.UI.ItemSlot | privatestatic |
canShareAt | Terraria.UI.ItemSlot | privatestatic |
CircularRadialOpacity | Terraria.UI.ItemSlot | static |
ControlInUse | Terraria.UI.ItemSlot | static |
CursorHighlight | Terraria.UI.ItemSlot | privatestatic |
defenderPigOffset | Terraria.UI.ItemSlot | privatestatic |
defenderTextOffset | Terraria.UI.ItemSlot | privatestatic |
DisableTrashing() | Terraria.UI.ItemSlot | inlineprivatestatic |
Draw(SpriteBatch spriteBatch, ref Item inv, int context, Microsoft.Xna.Framework.Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
Draw(SpriteBatch spriteBatch, ref Item inv, int context, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor) | Terraria.UI.ItemSlot | inlinestatic |
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor) | Terraria.UI.ItemSlot | inlinestatic |
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor, Microsoft.Xna.Framework.Graphics.Color backColor) | Terraria.UI.ItemSlot | inlinestatic |
DrawCost(SpriteBatch sb, float shopx, float shopy, long cost, SpriteBatch textSb=null) | Terraria.UI.ItemSlot | inlinestatic |
DrawGoldBGForCraftingMaterial | Terraria.UI.ItemSlot | static |
DrawItem_GetColorAndScale(Item item, float scale, ref Microsoft.Xna.Framework.Graphics.Color currentWhite, float sizeLimit, ref Rectangle frame, out Microsoft.Xna.Framework.Graphics.Color itemLight, out float finalDrawScale) | Terraria.UI.ItemSlot | inlinestatic |
DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Microsoft.Xna.Framework.Graphics.Color environmentColor) | Terraria.UI.ItemSlot | inlinestatic |
DrawMoney(SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false, SpriteBatch textSb=null) | Terraria.UI.ItemSlot | inlinestatic |
DrawRadialCircular(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position, Player.SelectionRadial radial, Item[] items) | Terraria.UI.ItemSlot | inlinestatic |
DrawRadialDpad(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
DrawRadialQuicks(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
DrawSavings(SpriteBatch sb, Panel_Layout savingsBacking, float shopx, float shopy, Microsoft.Xna.Framework.Vector2 savings1IconOffset, Microsoft.Xna.Framework.Vector2 savings2Offset, Microsoft.Xna.Framework.Vector2 savings3Offset, Microsoft.Xna.Framework.Vector2 savings4Offset, bool horizontal=false, SpriteBatch textSb=null) | Terraria.UI.ItemSlot | inlinestatic |
DrawSavings(SpriteBatch sb, float shopx, float shopy, bool horizontal=false, SpriteBatch textSb=null) | Terraria.UI.ItemSlot | inlinestatic |
dummyItem | Terraria.UI.ItemSlot | privatestatic |
DuplicationMode | Terraria.UI.ItemSlot | static |
dyeSlotCount | Terraria.UI.ItemSlot | privatestatic |
DyeSwap(Item item, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
Equippable(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
Equippable(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
EquipSwap(Item item, Item[] inv, int slot, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
forceClearGlowsOnChest | Terraria.UI.ItemSlot | static |
ForceRenderScale | Terraria.UI.ItemSlot | privatestatic |
GetColorByLoadout(int slot, int context) | Terraria.UI.ItemSlot | inlinestatic |
GetHighlightColorByLoadout(int slot, int context) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, Item item, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, int type, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, ref float scale, Item item, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, ref float scale, int type, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetLoadoutColor(int loadoutIndex) | Terraria.UI.ItemSlot | inlinestatic |
GetOverrideInstructions(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
GUIFakeTooltipContext enum name | Terraria.UI.ItemSlot | |
Handle(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
Handle(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
HandleShopSlot(Item[] inv, int slot, bool rightClickIsValid, bool leftClickIsValid) | Terraria.UI.ItemSlot | inlineprivatestatic |
HighlightScale | Terraria.UI.ItemSlot | privatestatic |
inventoryGlowHue | Terraria.UI.ItemSlot | static |
inventoryGlowHueChest | Terraria.UI.ItemSlot | privatestatic |
inventoryGlowTime | Terraria.UI.ItemSlot | static |
inventoryGlowTimeChest | Terraria.UI.ItemSlot | privatestatic |
IsABuildingItem(Item item) | Terraria.UI.ItemSlot | inlinestatic |
isEquipLocked(int type) | Terraria.UI.ItemSlot | inlinestatic |
IsMiscEquipment(Item item) | Terraria.UI.ItemSlot | inlinestatic |
IsMouseItem(Item[] slots, int index) | Terraria.UI.ItemSlot | inlinestatic |
ItemSlot() | Terraria.UI.ItemSlot | inlineprivatestatic |
ItemSlot() | Terraria.UI.ItemSlot | inline |
ItemTransferEvent(ItemSlot.ItemTransferInfo info) | Terraria.UI.ItemSlot | |
LastButtonFrame | Terraria.UI.ItemSlot | privatestatic |
LastHoverButton | Terraria.UI.ItemSlot | privatestatic |
LastHoverContext | Terraria.UI.ItemSlot | privatestatic |
LastHoverSlot | Terraria.UI.ItemSlot | privatestatic |
LeftClick(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
LeftClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
LeftClick_SellOrTrash(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
LoadoutHighlightSlotColors | Terraria.UI.ItemSlot | privatestatic |
LoadoutSlotColors | Terraria.UI.ItemSlot | privatestatic |
MouseHover(int context=0) | Terraria.UI.ItemSlot | inlinestatic |
MouseHover(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
MouseHover(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
NotUsingGamepad | Terraria.UI.ItemSlot | static |
OnItemTransferred | Terraria.UI.ItemSlot | staticremovable |
OverrideHover(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
OverrideHover(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
OverrideLeftClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlineprivatestatic |
PickItemMovementAction(Item[] inv, int context, int slot, Item checkItem, bool backwardCheck=false, int initialSlot=-1) | Terraria.UI.ItemSlot | inlinestatic |
PickupItemIntoMouse(Item[] inv, int context, int slot, Player player) | Terraria.UI.ItemSlot | inlinestatic |
PlaceItem(ref Item[] inv, ref Item item, int context=0, int slot=-1, int keepStack=0) | Terraria.UI.ItemSlot | inlineprivatestatic |
QuicksRadialOpacity | Terraria.UI.ItemSlot | static |
RecordLoadoutChange() | Terraria.UI.ItemSlot | inlinestatic |
RefreshStackSplitCooldown() | Terraria.UI.ItemSlot | inlinestatic |
RightClick(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
RightClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
SelectEquipPage(Item item) | Terraria.UI.ItemSlot | inlinestatic |
SelectHighlight | Terraria.UI.ItemSlot | privatestatic |
SellOrTrash(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
SetCursorHighlight(bool hasFocus) | Terraria.UI.ItemSlot | inlinestatic |
SetGlow(int index, float hue, bool chest) | Terraria.UI.ItemSlot | inlinestatic |
SetOverridenScale(float highlightScale) | Terraria.UI.ItemSlot | inlinestatic |
SetSelectHighlight(bool hasFocus, float highlightScale=-1f) | Terraria.UI.ItemSlot | inlinestatic |
ShiftForcedOn | Terraria.UI.ItemSlot | static |
ShiftHueByLoadout(float hue, int loadoutIndex) | Terraria.UI.ItemSlot | inlinestatic |
ShiftInUse | Terraria.UI.ItemSlot | static |
singleSlotArray | Terraria.UI.ItemSlot | privatestatic |
SwapEquip(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
SwapEquip(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
SwapVanityEquip(Item[] inv, int context, int slot, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
TakeOne(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
TryGetHighlightedSlotColor(int loadoutIndex, int context, out Microsoft.Xna.Framework.Graphics.Color color) | Terraria.UI.ItemSlot | inlinestatic |
TryGetSlotColor(int loadoutIndex, int context, out Microsoft.Xna.Framework.Graphics.Color color) | Terraria.UI.ItemSlot | inlinestatic |
TryItemSwap(Item item) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryOpenContainer(Item item, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryPickupDyeToCursor(int context, Item[] inv, int slot, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
UpdateChestOnServer(int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
UpdateInterface() | Terraria.UI.ItemSlot | inlinestatic |
UpdateTooltipButton(TransactionButton_Layout button) | Terraria.UI.ItemSlot | inlinestatic |
UpdateTooltipContext(int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |