terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.UI.ItemSlot Member List

This is the complete list of members for Terraria.UI.ItemSlot, including all inherited members.

_customCurrencyForSavingsTerraria.UI.ItemSlotprivatestatic
_lastTimeForVisualEffectsThatLoadoutWasChangedTerraria.UI.ItemSlotprivatestatic
AccCheck(Item[] itemCollection, Item item, int slot)Terraria.UI.ItemSlotinlinestatic
accSlotToSwapToTerraria.UI.ItemSlotprivatestatic
additionalThrowVelocityTerraria.UI.ItemSlotprivatestatic
AfterItemSwap(int oldType, int newType)Terraria.UI.ItemSlotinlinestatic
AltInUseTerraria.UI.ItemSlotstatic
AnnounceTransfer(ItemSlot.ItemTransferInfo info)Terraria.UI.ItemSlotinlinestatic
ArmorSwap(Item item, out bool success)Terraria.UI.ItemSlotinlineprivatestatic
canFavoriteAtTerraria.UI.ItemSlotprivatestatic
canShareAtTerraria.UI.ItemSlotprivatestatic
CircularRadialOpacityTerraria.UI.ItemSlotstatic
ControlInUseTerraria.UI.ItemSlotstatic
CursorHighlightTerraria.UI.ItemSlotprivatestatic
defenderPigOffsetTerraria.UI.ItemSlotprivatestatic
defenderTextOffsetTerraria.UI.ItemSlotprivatestatic
DisableTrashing()Terraria.UI.ItemSlotinlineprivatestatic
Draw(SpriteBatch spriteBatch, ref Item inv, int context, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, ref Item inv, int context, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor)Terraria.UI.ItemSlotinlinestatic
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Graphics.Color lightColor, Microsoft.Xna.Framework.Graphics.Color backColor)Terraria.UI.ItemSlotinlinestatic
DrawCost(SpriteBatch sb, float shopx, float shopy, long cost, SpriteBatch textSb=null)Terraria.UI.ItemSlotinlinestatic
DrawGoldBGForCraftingMaterialTerraria.UI.ItemSlotstatic
DrawItem_GetColorAndScale(Item item, float scale, ref Microsoft.Xna.Framework.Graphics.Color currentWhite, float sizeLimit, ref Rectangle frame, out Microsoft.Xna.Framework.Graphics.Color itemLight, out float finalDrawScale)Terraria.UI.ItemSlotinlinestatic
DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Microsoft.Xna.Framework.Graphics.Color environmentColor)Terraria.UI.ItemSlotinlinestatic
DrawMoney(SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false, SpriteBatch textSb=null)Terraria.UI.ItemSlotinlinestatic
DrawRadialCircular(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position, Player.SelectionRadial radial, Item[] items)Terraria.UI.ItemSlotinlinestatic
DrawRadialDpad(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
DrawRadialQuicks(SpriteBatch sb, Microsoft.Xna.Framework.Vector2 position)Terraria.UI.ItemSlotinlinestatic
DrawSavings(SpriteBatch sb, Panel_Layout savingsBacking, float shopx, float shopy, Microsoft.Xna.Framework.Vector2 savings1IconOffset, Microsoft.Xna.Framework.Vector2 savings2Offset, Microsoft.Xna.Framework.Vector2 savings3Offset, Microsoft.Xna.Framework.Vector2 savings4Offset, bool horizontal=false, SpriteBatch textSb=null)Terraria.UI.ItemSlotinlinestatic
DrawSavings(SpriteBatch sb, float shopx, float shopy, bool horizontal=false, SpriteBatch textSb=null)Terraria.UI.ItemSlotinlinestatic
dummyItemTerraria.UI.ItemSlotprivatestatic
DuplicationModeTerraria.UI.ItemSlotstatic
dyeSlotCountTerraria.UI.ItemSlotprivatestatic
DyeSwap(Item item, out bool success)Terraria.UI.ItemSlotinlineprivatestatic
Equippable(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
Equippable(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlinestatic
EquipSwap(Item item, Item[] inv, int slot, out bool success)Terraria.UI.ItemSlotinlineprivatestatic
forceClearGlowsOnChestTerraria.UI.ItemSlotstatic
ForceRenderScaleTerraria.UI.ItemSlotprivatestatic
GetColorByLoadout(int slot, int context)Terraria.UI.ItemSlotinlinestatic
GetHighlightColorByLoadout(int slot, int context)Terraria.UI.ItemSlotinlinestatic
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, Item item, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, int type, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, ref float scale, Item item, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetItemLight(ref Microsoft.Xna.Framework.Graphics.Color currentColor, ref float scale, int type, bool outInTheWorld=false)Terraria.UI.ItemSlotinlinestatic
GetLoadoutColor(int loadoutIndex)Terraria.UI.ItemSlotinlinestatic
GetOverrideInstructions(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
GUIFakeTooltipContext enum nameTerraria.UI.ItemSlot
Handle(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
Handle(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
HandleShopSlot(Item[] inv, int slot, bool rightClickIsValid, bool leftClickIsValid)Terraria.UI.ItemSlotinlineprivatestatic
HighlightScaleTerraria.UI.ItemSlotprivatestatic
inventoryGlowHueTerraria.UI.ItemSlotstatic
inventoryGlowHueChestTerraria.UI.ItemSlotprivatestatic
inventoryGlowTimeTerraria.UI.ItemSlotstatic
inventoryGlowTimeChestTerraria.UI.ItemSlotprivatestatic
IsABuildingItem(Item item)Terraria.UI.ItemSlotinlinestatic
isEquipLocked(int type)Terraria.UI.ItemSlotinlinestatic
IsMiscEquipment(Item item)Terraria.UI.ItemSlotinlinestatic
IsMouseItem(Item[] slots, int index)Terraria.UI.ItemSlotinlinestatic
ItemSlot()Terraria.UI.ItemSlotinlineprivatestatic
ItemSlot()Terraria.UI.ItemSlotinline
ItemTransferEvent(ItemSlot.ItemTransferInfo info)Terraria.UI.ItemSlot
LastButtonFrameTerraria.UI.ItemSlotprivatestatic
LastHoverButtonTerraria.UI.ItemSlotprivatestatic
LastHoverContextTerraria.UI.ItemSlotprivatestatic
LastHoverSlotTerraria.UI.ItemSlotprivatestatic
LeftClick(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
LeftClick(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
LeftClick_SellOrTrash(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
LoadoutHighlightSlotColorsTerraria.UI.ItemSlotprivatestatic
LoadoutSlotColorsTerraria.UI.ItemSlotprivatestatic
MouseHover(int context=0)Terraria.UI.ItemSlotinlinestatic
MouseHover(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
MouseHover(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
NotUsingGamepadTerraria.UI.ItemSlotstatic
OnItemTransferredTerraria.UI.ItemSlotstaticremovable
OverrideHover(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
OverrideHover(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
OverrideLeftClick(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlineprivatestatic
PickItemMovementAction(Item[] inv, int context, int slot, Item checkItem, bool backwardCheck=false, int initialSlot=-1)Terraria.UI.ItemSlotinlinestatic
PickupItemIntoMouse(Item[] inv, int context, int slot, Player player)Terraria.UI.ItemSlotinlinestatic
PlaceItem(ref Item[] inv, ref Item item, int context=0, int slot=-1, int keepStack=0)Terraria.UI.ItemSlotinlineprivatestatic
QuicksRadialOpacityTerraria.UI.ItemSlotstatic
RecordLoadoutChange()Terraria.UI.ItemSlotinlinestatic
RefreshStackSplitCooldown()Terraria.UI.ItemSlotinlinestatic
RightClick(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
RightClick(Item[] inv, int context=0, int slot=0)Terraria.UI.ItemSlotinlinestatic
SelectEquipPage(Item item)Terraria.UI.ItemSlotinlinestatic
SelectHighlightTerraria.UI.ItemSlotprivatestatic
SellOrTrash(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
SetCursorHighlight(bool hasFocus)Terraria.UI.ItemSlotinlinestatic
SetGlow(int index, float hue, bool chest)Terraria.UI.ItemSlotinlinestatic
SetOverridenScale(float highlightScale)Terraria.UI.ItemSlotinlinestatic
SetSelectHighlight(bool hasFocus, float highlightScale=-1f)Terraria.UI.ItemSlotinlinestatic
ShiftForcedOnTerraria.UI.ItemSlotstatic
ShiftHueByLoadout(float hue, int loadoutIndex)Terraria.UI.ItemSlotinlinestatic
ShiftInUseTerraria.UI.ItemSlotstatic
singleSlotArrayTerraria.UI.ItemSlotprivatestatic
SwapEquip(ref Item inv, int context=0)Terraria.UI.ItemSlotinlinestatic
SwapEquip(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlinestatic
SwapVanityEquip(Item[] inv, int context, int slot, Player player)Terraria.UI.ItemSlotinlineprivatestatic
TakeOne(Item[] inv, int context, int slot)Terraria.UI.ItemSlotinlinestatic
TryGetHighlightedSlotColor(int loadoutIndex, int context, out Microsoft.Xna.Framework.Graphics.Color color)Terraria.UI.ItemSlotinlinestatic
TryGetSlotColor(int loadoutIndex, int context, out Microsoft.Xna.Framework.Graphics.Color color)Terraria.UI.ItemSlotinlinestatic
TryItemSwap(Item item)Terraria.UI.ItemSlotinlineprivatestatic
TryOpenContainer(Item item, Player player)Terraria.UI.ItemSlotinlineprivatestatic
TryPickupDyeToCursor(int context, Item[] inv, int slot, Player player)Terraria.UI.ItemSlotinlineprivatestatic
UpdateChestOnServer(int context, int slot)Terraria.UI.ItemSlotinlineprivatestatic
UpdateInterface()Terraria.UI.ItemSlotinlinestatic
UpdateTooltipButton(TransactionButton_Layout button)Terraria.UI.ItemSlotinlinestatic
UpdateTooltipContext(int context, int slot)Terraria.UI.ItemSlotinlinestatic