terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAssetLoader.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
ReLogic.Content.Sources
;
4
5
namespace
ReLogic.Content
6
{
7
[global::Cpp2ILInjected.Token(Token =
"0x2000B49"
)]
8
public
interface
IAssetLoader
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x600540D"
)]
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bool
TryLoad<T>
(
string
assetName
,
IContentSource
source
,
out
T
resultAsset
)
where
T
:
class
;
12
}
13
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
ReLogic.Content.IAssetLoader.TryLoad< T >
bool TryLoad< T >(string assetName, IContentSource source, out T resultAsset)
ReLogic.Content.IAssetLoader
Definition
IAssetLoader.cs:9
ReLogic.Content.Sources.IContentSource
Definition
IContentSource.cs:10
Cpp2ILInjected
Definition
AddressAttribute.cs:4
ReLogic.Content.Sources
Definition
FileSystemContentSource.cs:10
ReLogic.Content
Definition
Asset.cs:16
System.ExceptionArgument.source
@ source
System.ConsoleKey.T
@ T
System
Definition
__Il2CppComDelegate.cs:6
source
ReLogic
Content
IAssetLoader.cs
Generated by
1.10.0