terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MaskGenerationMethod.cs
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1using System;
5
7{
8 [global::System.Runtime.InteropServices.ComVisible(true)]
9 [global::Cpp2ILInjected.Token(Token = "0x20002E5")]
10 public abstract class MaskGenerationMethod
11 {
12 [global::System.Runtime.InteropServices.ComVisible(true)]
13 [global::Cpp2ILInjected.Token(Token = "0x60018E0")]
14 public abstract byte[] GenerateMask(byte[] rgbSeed, int cbReturn);
15
16 [global::Cpp2ILInjected.Token(Token = "0x60018E1")]
17 [global::Cpp2ILInjected.Address(RVA = "0x1AFFDC0", Offset = "0x1AFFDC0", Length = "0x8")]
18 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
19 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
21 {
22 throw null;
23 }
24 }
25}
class f__AnonymousType0<< Count > j__TPar
byte[] GenerateMask(byte[] rgbSeed, int cbReturn)