terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RuntimeInitializeLoadType.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200009E"
)]
7
public
enum
RuntimeInitializeLoadType
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{
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[global::Cpp2ILInjected.Token(Token =
"0x400034B"
)]
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AfterSceneLoad
,
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[global::Cpp2ILInjected.Token(Token =
"0x400034C"
)]
12
BeforeSceneLoad
,
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[global::Cpp2ILInjected.Token(Token =
"0x400034D"
)]
14
AfterAssembliesLoaded
,
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[global::Cpp2ILInjected.Token(Token =
"0x400034E"
)]
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BeforeSplashScreen
,
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[global::Cpp2ILInjected.Token(Token =
"0x400034F"
)]
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SubsystemRegistration
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.RuntimeInitializeLoadType
RuntimeInitializeLoadType
Definition
RuntimeInitializeLoadType.cs:8
UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration
@ SubsystemRegistration
UnityEngine.RuntimeInitializeLoadType.BeforeSplashScreen
@ BeforeSplashScreen
UnityEngine.RuntimeInitializeLoadType.AfterSceneLoad
@ AfterSceneLoad
UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded
@ AfterAssembliesLoaded
UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad
@ BeforeSceneLoad
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
RuntimeInitializeLoadType.cs
Generated by
1.10.0