terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MemoryManager.cs
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1using System;
4
5namespace System.Buffers
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000665")]
8 public abstract class MemoryManager<T>
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x60031CC")]
11 public abstract global::System.Span<T> GetSpan();
12
13 [global::Cpp2ILInjected.Token(Token = "0x60031CD")]
14 public abstract MemoryHandle Pin(int elementIndex = 0);
15
16 [global::Cpp2ILInjected.Token(Token = "0x60031CE")]
17 [global::Cpp2ILInjected.Address(RVA = "0x17C9E24", Offset = "0x17C9E24", Length = "0xC")]
18 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
19 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
20 protected internal virtual bool TryGetArray(out global::System.ArraySegment<T> segment)
21 {
22 throw null;
23 }
24 }
25}
class f__AnonymousType0<< Count > j__TPar
virtual bool TryGetArray(out global::System.ArraySegment< T > segment)
global::System.Span< T > GetSpan()
MemoryHandle Pin(int elementIndex=0)