terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GuidAttribute.cs
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1using System;
4
6{
7 [global::System.AttributeUsage(global::System.AttributeTargets.Assembly | global::System.AttributeTargets.Class | global::System.AttributeTargets.Struct | global::System.AttributeTargets.Enum | global::System.AttributeTargets.Interface | global::System.AttributeTargets.Delegate, Inherited = false)]
8 [ComVisible(true)]
9 [global::Cpp2ILInjected.Token(Token = "0x2000442")]
10 public sealed class GuidAttribute : global::System.Attribute
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x600216D")]
13 [global::Cpp2ILInjected.Address(RVA = "0x1B70148", Offset = "0x1B70148", Length = "0x28")]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(global::System.Attribute), Member = ".ctor", ReturnType = typeof(void))]
16 public GuidAttribute(string guid)
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x400125D")]
22 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
23 internal string _val;
24 }
25}
class f__AnonymousType0<< Count > j__TPar